贵港中石油多角色网上演练
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExitBack : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//力量部署信息重置
FireEnginesData.Instance.FireEnginesDataResert();
EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象
//UIManager.ResertUIManager();
//重置选择
SelectedObjs.ResertSelectObjs();
//重置装备信息
EquipManager.Instance.ResetEquipmanage();
//重置游戏设置
GameSettings.othersSettings.ResertGameSettig();
//重置报告
ReportDataMgr.ResertReportDataMgr();
//重置inputmanage 变量
InputManager.ResertInputmanage();
//重置到场力量
ArrivedPowerTotal.ResertArrivePowerTotal();
DisasterLibraryFile.Instance.Reset();
//清空内置判断错误列表
REPORT_ERROR_SYNC.ErrorList.Clear();
ChatManager.Instance.ResertChatManager();
GET_INSIDER_ANSWER_SYNC.feedback.Clear();
ArrivedPowerTotal.arrivedCars.Clear();
OnwayForceTotal.ResertOnway();
CurrentUserInfo.ResertExit();
CloneObjNameTool.Instance().ResertCloneObjNameTool();
}
// Update is called once per frame
void Update()
{
}
}