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调整且楼层定位点,添加丢失的消火栓信息,场景包

develop
徐冲 3 years ago
parent
commit
2c5ecfeb3b
  1. 370
      .gitignore
  2. 106723
      Assets/01WanXiangCheng/WanXiangCheng.prefab
  3. 2
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  4. 2
      Assets/StreamingAssets.meta
  5. BIN
      Assets/StreamingAssets/AssetBundles/WanXiangChengAB/WanXiangChengAB
  6. 7
      Assets/StreamingAssets/AssetBundles/WanXiangChengAB/WanXiangChengAB.manifest
  7. BIN
      Assets/StreamingAssets/AssetBundles/WanXiangChengAB/buildingscene
  8. 90
      Assets/StreamingAssets/AssetBundles/WanXiangChengAB/buildingscene.manifest

370
.gitignore vendored

@ -1,10 +1,38 @@
# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/Assets/StreamingAssets/AssetBundles/
# Autogenerated VS/MD solution and project files
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
@ -14,38 +42,117 @@
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D Generated File On Crash Reports
# Unity3D generated file on crash reports
sysinfo.txt
# ---> C Sharp
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# mstest test results
TestResults
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# ---> VisualStudio
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
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project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
@ -54,35 +161,83 @@ x64/
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
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coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
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*.ncrunch*
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
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# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
@ -95,41 +250,188 @@ DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
publish/
# Publish Web Output
*.Publish.xml
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages Directory
packages
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
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sql
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[Tt]est[Rr]esult*
*.Cache
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~$*
*~
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
*.dbproj.schemaview
*.jfm
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# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
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*.vbw
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**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
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.paket/paket.exe
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.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
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*.btm.cs
*.odx.cs
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# MSBuild Binary and Structured Log
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.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
/Logs
/.vs
/Assets/StreamingAssets/AssetBundles.meta
/Assets/StreamingAssets/ScenePics

106723
Assets/01WanXiangCheng/WanXiangCheng.prefab

File diff suppressed because it is too large Load Diff

2
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -545,7 +545,7 @@ public class SceneTool
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("xhs") &&
if ((obj[i].name.ToLower().Contains("xhs")|| obj[i].name.ToLower().Contains("snxh")) &&
obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<BoxCollider>())

2
Assets/StreamingAssets.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ae7265e77f5582c42a6004df191757fa
guid: 0dd74b66f61ec6340878822f6fa0489b
folderAsset: yes
DefaultImporter:
externalObjects: {}

BIN
Assets/StreamingAssets/AssetBundles/WanXiangChengAB/WanXiangChengAB

Binary file not shown.

7
Assets/StreamingAssets/AssetBundles/WanXiangChengAB/WanXiangChengAB.manifest

@ -0,0 +1,7 @@
ManifestFileVersion: 0
CRC: 82014895
AssetBundleManifest:
AssetBundleInfos:
Info_0:
Name: buildingscene
Dependencies: {}

BIN
Assets/StreamingAssets/AssetBundles/WanXiangChengAB/buildingscene

Binary file not shown.

90
Assets/StreamingAssets/AssetBundles/WanXiangChengAB/buildingscene.manifest

@ -0,0 +1,90 @@
ManifestFileVersion: 0
CRC: 1512288015
Hashes:
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Assets:
- Assets/BuildingScene.unity
Dependencies: []
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