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合成

develop
Baozw 3 years ago
parent
commit
65febc8042
  1. 0
      Assets/01WanXiangCheng/SceneAll(old).prefab
  2. 0
      Assets/01WanXiangCheng/SceneAll(old).prefab.meta
  3. 956960
      Assets/01WanXiangCheng/WanXiangCheng.prefab
  4. 4
      Assets/01WanXiangCheng/WanXiangCheng.prefab.meta
  5. 2
      Assets/BuildingScene.meta
  6. 9066
      Assets/BuildingScene.unity
  7. 4
      Assets/BuildingScene.unity.meta
  8. BIN
      Assets/BuildingScene/NavMesh-NavCar.asset
  9. 8
      Assets/BuildingScene/NavMesh-NavCar.asset.meta
  10. BIN
      Assets/BuildingScene/NavMesh-NavMan-4_15.asset
  11. 8
      Assets/BuildingScene/NavMesh-NavMan-4_15.asset.meta
  12. BIN
      Assets/BuildingScene/NavMesh-NavMan16_45.asset
  13. 8
      Assets/BuildingScene/NavMesh-NavMan16_45.asset.meta
  14. 2
      Assets/CloneTypesTemplate.meta
  15. 0
      Assets/CloneTypesTemplate/Editor.meta
  16. 8
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  17. 0
      Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta
  18. 0
      Assets/CloneTypesTemplate/TheCarRoad.prefab
  19. 0
      Assets/CloneTypesTemplate/TheCarRoad.prefab.meta
  20. 36
      Assets/Common/Tree/Tree12/ShingleOakBark.tga.meta
  21. 2
      Assets/Common/Tree/Tree12/ShingleOakBark_Normal.tga.meta
  22. 36
      Assets/Common/Tree/Tree12/ShingleOak_Low_Atlas.tga.meta
  23. 36
      Assets/Common/Tree/Tree12/ShingleOak_Low_Atlas_Billboards.tga.meta
  24. 2
      Assets/Common/Tree/Tree12/ShingleOak_Low_Atlas_Billboards_Normal.tga.meta
  25. 2
      Assets/Common/Tree/Tree12/ShingleOak_Low_Atlas_Normal.tga.meta
  26. 36
      Assets/Common/Tree/Tree4/RedMapleBark.tga.meta
  27. 36
      Assets/Common/Tree/Tree4/RedMapleBark_Normal.tga.meta
  28. 36
      Assets/Common/Tree/Tree4/RedMaple_Low_Atlas.tga.meta
  29. 36
      Assets/Common/Tree/Tree4/RedMaple_Low_Atlas_Billboards.tga.meta
  30. 36
      Assets/Common/Tree/Tree4/RedMaple_Low_Atlas_Billboards_Normal.tga.meta
  31. 36
      Assets/Common/Tree/Tree4/RedMaple_Low_Atlas_Normal.tga.meta
  32. 36
      Assets/Common/Tree/Tree8/PeachBark.tga.meta
  33. 36
      Assets/Common/Tree/Tree8/PeachBark_Normal.tga.meta
  34. 36
      Assets/Common/Tree/Tree8/Peach_Flowers_Low_Atlas.tga.meta
  35. 36
      Assets/Common/Tree/Tree8/Peach_Flowers_Low_Atlas_Billboards.tga.meta
  36. 36
      Assets/Common/Tree/Tree8/Peach_Flowers_Low_Atlas_Billboards_Normal.tga.meta
  37. 36
      Assets/Common/Tree/Tree8/Peach_Flowers_Low_Atlas_Normal.tga.meta
  38. 3
      Assets/MscPublicChongQing.meta
  39. 3
      Assets/StreamingAssets.meta
  40. BIN
      StreamingAssets/AssetBundles/GuangQiChengAB/GuangQiChengAB
  41. 7
      StreamingAssets/AssetBundles/GuangQiChengAB/GuangQiChengAB.manifest
  42. BIN
      StreamingAssets/AssetBundles/GuangQiChengAB/buildingscene
  43. 72
      StreamingAssets/AssetBundles/GuangQiChengAB/buildingscene.manifest

0
Assets/01WanXiangCheng/SceneAll.prefab → Assets/01WanXiangCheng/SceneAll(old).prefab

0
Assets/01WanXiangCheng/SceneAll.prefab.meta → Assets/01WanXiangCheng/SceneAll(old).prefab.meta

956960
Assets/01WanXiangCheng/WanXiangCheng.prefab

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4
StreamingAssets/AssetBundles/GuangQiChengAB/buildingscene.manifest.meta → Assets/01WanXiangCheng/WanXiangCheng.prefab.meta

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9066
Assets/BuildingScene.unity

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StreamingAssets/AssetBundles/GuangQiChengAB/buildingscene.meta → Assets/BuildingScene.unity.meta

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CloneTypesTemplate/Editor.meta → Assets/CloneTypesTemplate/Editor.meta

8
CloneTypesTemplate/Editor/SceneTool.cs → Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -75,6 +75,7 @@ public class SceneTool
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.Contains("T1Floor")
)
{
if (parent.GetChild(i).GetComponent<MeshRenderer>())
@ -92,6 +93,10 @@ public class SceneTool
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||
obj[i].name.ToLower().Contains("_t1floor") ||
obj[i].name.ToLower().Contains("_t2floor") ||
obj[i].name.ToLower().Contains("_t3floor") ||
obj[i].name.ToLower().Contains("-floor") &&
obj[i].GetComponent<MeshRenderer>())
{
@ -141,6 +146,9 @@ public class SceneTool
}
if (obj[i].name.ToLower().Contains("_wall") ||//墙面
obj[i].name.ToLower().Contains("_wall") ||
obj[i].name.ToLower().Contains("_t1wall")||
obj[i].name.ToLower().Contains("_t2wall") ||
obj[i].name.ToLower().Contains("_t3wall") ||
obj[i].name.ToLower().Contains("-wall") &&
obj[i].GetComponent<MeshRenderer>())
{

0
CloneTypesTemplate/Editor/SceneTool.cs.meta → Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta

0
CloneTypesTemplate/TheCarRoad.prefab → Assets/CloneTypesTemplate/TheCarRoad.prefab

0
CloneTypesTemplate/TheCarRoad.prefab.meta → Assets/CloneTypesTemplate/TheCarRoad.prefab.meta

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