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+fileFormatVersion: 2 +guid: 784352bd1a804cf47b35422adffd5512 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/CloneTypesTemplate/Editor.meta b/Assets/CloneTypesTemplate/Editor.meta new file mode 100644 index 0000000..74a61c0 --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a688944dd20111445ba6563f5912b431 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/CloneTypesTemplate/Editor/SceneTool.cs b/Assets/CloneTypesTemplate/Editor/SceneTool.cs new file mode 100644 index 0000000..1823e91 --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor/SceneTool.cs @@ -0,0 +1,476 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEngine.AI; +using System.IO; +using System.Text; +using System; + +public class SceneTool +{ + [MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 + public static void SetFloorMessage() + { + Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); + for (int i = 0; i < neiParent.childCount; i++) + { + //Debug.Log(neiParent.GetChild(i).name); + if (!neiParent.GetChild(i).GetComponent()) + { + neiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = neiParent.GetChild(i).GetComponent(); + msg.targetTrans = GetTarget(neiParent.GetChild(i)); + msg.buildNum = neiParent.name; + if (!neiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); + //string floornum = neiParent.GetChild(i).name.Substring + // (2,1); + Debug.Log(floornum); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") + - neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); + msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - + neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); + for (int i = 0; i < waiParent.childCount; i++) + { + //Debug.Log(waiParent.GetChild(i).name); + if (!waiParent.GetChild(i).GetComponent()) + { + waiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = waiParent.GetChild(i).GetComponent(); + msg.buildNum = waiParent.name; + if (!waiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") + - waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); + msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - + waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + } + static Transform GetTarget(Transform parent) + { + for (int i = 0; i < parent.childCount; i++) + { + if (parent.GetChild(i).name.ToLower().Contains("_floor") + || parent.GetChild(i).name.ToLower().Contains("-floor") + || parent.GetChild(i).name.ToLower().Contains("-floor") + ) + { + if (parent.GetChild(i).GetComponent()) + return parent.GetChild(i); + } + } + + return parent; + } + [MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) + public static void SetNavLayerShiNeiFloor() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("_floor") ||//地面 + obj[i].name.ToLower().Contains("_floor") || + obj[i].name.ToLower().Contains("floor") || + obj[i].name.ToLower().Contains("chewei") || + obj[i].name.ToLower().Contains("-floor") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("_wall") ||//墙面 + obj[i].name.ToLower().Contains("_wall") || + obj[i].name.ToLower().Contains("wall") || + obj[i].name.ToLower().Contains("-wall") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 + obj[i].name.ToLower().Contains("_zhuzi") || + obj[i].name.ToLower().Contains("-zhuzi") && + obj[i].GetComponent()) + { + //Debug.Log(obj[i].name); + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + if (obj[i].name.ToLower().Contains("lt") && + obj[i].GetComponent() && + !obj[i].name.ToLower().Contains("lt_name") && + !obj[i].name.ToLower().Contains("_ltcs"))//楼梯 + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("ft") && + obj[i].GetComponent() && + !obj[i].name.ToLower().Contains("ft_name") && + !obj[i].name.ToLower().Contains("bf"))//扶梯 + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + [MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) + public static void SetNavLayerShiWaiCarRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("TheCarRoad").transform; + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + } + } + } + } + [MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) + public static void SetNavLayerShiWaiSoliderRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + } + } + } + } + [MenuItem("SceneTool/RemoveColider")]//移除碰撞器 + public static void RemoveColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent()) + { + UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + } + } + } + } + } + [MenuItem("SceneTool/AddColider")]//添加碰撞器 + public static void AddColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (!obj[i].GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + } + } + } + [MenuItem("SceneTool/ChangeMessage")]//添加碰撞器 + public static void ChangeMessage() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent().buildNum == "8XGYTC") + { + obj[i].GetComponent().buildNum = "2XGYTC"; + } + + } + } + } + } + [MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器 + public static void RemoveAnimator() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent()) + { + UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + } + } + } + } + } + [MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 + public static void SetSNXHS() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("xhs") && + !obj[i].name.ToLower().Contains("xhs_name") && + !obj[i].name.ToLower().Contains("xhs_wz") && + !obj[i].name.ToLower().Contains("xhs-wz") && + obj[i].GetComponent()) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + 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