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341 changed files with 0 additions and 127827 deletions
@ -1,132 +0,0 @@ |
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# ---> Unity |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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# Autogenerated VS/MD solution and project files |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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# Unity3D generated meta files |
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# Unity3D Generated File On Crash Reports |
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sysinfo.txt |
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# ---> C Sharp |
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# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) |
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[Bb]in/ |
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[Oo]bj/ |
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# mstest test results |
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TestResults |
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## Ignore Visual Studio temporary files, build results, and |
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## files generated by popular Visual Studio add-ons. |
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# User-specific files |
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*.suo |
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*.user |
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*.sln.docstates |
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# Build results |
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[Dd]ebug/ |
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[Rr]elease/ |
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x64/ |
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*_i.c |
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*_p.c |
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*.ilk |
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*.obj |
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*.pch |
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*.pdb |
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*.pgc |
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*.pgd |
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*.rsp |
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*.sbr |
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*.tlb |
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*.tli |
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*.tlh |
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*.tmp |
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*.log |
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*.vspscc |
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*.vssscc |
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.builds |
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# Visual C++ cache files |
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ipch/ |
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*.aps |
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*.ncb |
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*.opensdf |
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*.sdf |
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# Visual Studio profiler |
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*.psess |
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*.vsp |
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*.vspx |
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|
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# Guidance Automation Toolkit |
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*.gpState |
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# ReSharper is a .NET coding add-in |
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_ReSharper* |
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# NCrunch |
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*.ncrunch* |
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.*crunch*.local.xml |
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# Installshield output folder |
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[Ee]xpress |
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|
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# DocProject is a documentation generator add-in |
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DocProject/buildhelp/ |
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DocProject/Help/*.HxT |
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DocProject/Help/*.HxC |
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DocProject/Help/*.hhc |
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DocProject/Help/*.hhk |
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DocProject/Help/*.hhp |
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DocProject/Help/Html2 |
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DocProject/Help/html |
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# Click-Once directory |
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publish |
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# Publish Web Output |
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*.Publish.xml |
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# NuGet Packages Directory |
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packages |
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# Windows Azure Build Output |
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csx |
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*.build.csdef |
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# Windows Store app package directory |
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AppPackages/ |
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# Others |
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[Bb]in |
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[Oo]bj |
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sql |
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TestResults |
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[Tt]est[Rr]esult* |
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*.Cache |
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ClientBin |
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[Ss]tyle[Cc]op.* |
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~$* |
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*.dbmdl |
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Generated_Code #added for RIA/Silverlight projects |
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# Backup & report files from converting an old project file to a newer |
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# Visual Studio version. Backup files are not needed, because we have git ;-) |
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_UpgradeReport_Files/ |
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Backup*/ |
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UpgradeLog*.XML |
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/Logs |
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/.vs |
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@ -1,3 +0,0 @@ |
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[submodule "Assets/MscPublicShangHai"] |
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path = Assets/MscPublicShangHai |
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url = http://39.106.78.171:3000/AX-ORG/MscPublicShangHai.git |
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@ -1,8 +0,0 @@ |
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fileFormatVersion: 2 |
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guid: b56b1048d24d7e34da5f8906173d446d |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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@ -1,545 +0,0 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
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public static void SetFloorMessage() |
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{ |
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Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
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for (int i = 0; i < neiParent.childCount; i++) |
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{ |
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//Debug.Log(neiParent.GetChild(i).name); |
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if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
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msg.buildNum = neiParent.name; |
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if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
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msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
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neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
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for (int i = 0; i < waiParent.childCount; i++) |
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{ |
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//Debug.Log(waiParent.GetChild(i).name); |
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if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.buildNum = waiParent.name; |
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if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
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msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
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waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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} |
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static Transform GetTarget(Transform parent) |
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{ |
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for (int i = 0; i < parent.childCount; i++) |
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{ |
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if (parent.GetChild(i).name.ToLower().Contains("_floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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) |
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{ |
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return parent.GetChild(i); |
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} |
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} |
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return parent; |
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} |
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[MenuItem("SceneTool/Setshinei")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
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public static void SetShiNei() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if ((obj[i].name.ToLower().Contains("floor") ||//地面 |
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obj[i].name.ToLower().Contains("ground") || |
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obj[i].name.ToLower().Contains("lt") || |
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obj[i].name.ToLower().Contains("chedao") || |
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obj[i].name.ToLower().Contains("ft")) && !obj[i].name.ToLower().Contains("ltcs")) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
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} |
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CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
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cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiMan; |
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if (obj[i].GetComponentInParent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("wall") ||//墙面 |
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obj[i].name.ToLower().Contains("zhuzi")) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 |
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public static void SetSNXHS() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("xhs") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<BoxCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
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if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>()) |
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||||||
{ |
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obj[i].gameObject.AddComponent<InDoorHydrantMessage>(); |
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} |
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if (!obj[i].gameObject.GetComponent<WaterSource>()) |
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||||||
{ |
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obj[i].gameObject.AddComponent<WaterSource>(); |
|
||||||
} |
|
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if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
|
||||||
{ |
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||||||
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
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||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
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||||||
} |
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||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiNeiXHS; |
|
||||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
|
||||||
{ |
|
||||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/DiXiaLouDing/CheNengZou")]//地面的楼顶(车能走),常见为地下建筑上的公路 |
|
||||||
public static void DiXiaLouDingCheNengZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<PathFindable>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
|
||||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
|
||||||
{ |
|
||||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/DiXiaLouDing/RenNengZou")]//地面的楼顶(人能走),常见为地下建筑上的小路 |
|
||||||
public static void DiXiaLouDingRenNengZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
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|
||||||
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|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<PathFindable>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
|
||||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
|
||||||
{ |
|
||||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/DiXiaLouDing/DouBuZou")]//地面的楼顶(都不能走),常见为地下建筑上的花坛 |
|
||||||
public static void DiXiaLouDingDouBuZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
|
||||||
} |
|
||||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
|
||||||
mod.overrideArea = true; |
|
||||||
mod.area = 1; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/PuTongLouDing/RenNengZou")]//普通的楼顶(人能走),常见为地上建筑的楼顶地板 |
|
||||||
public static void PuTongLouDingRenNengZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<PathFindable>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.LouDing; |
|
||||||
if (obj[i].GetComponentInParent<FloorMessage>()) |
|
||||||
{ |
|
||||||
FloorMessage fmg = obj[i].GetComponentInParent<FloorMessage>(); |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
|
||||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SpecialTag = "楼顶"; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/PuTongLouDing/DouBuZou")]//普通的楼顶(都不能走) |
|
||||||
public static void PuTongLouDingDouBuZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
|
||||||
} |
|
||||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
|
||||||
mod.overrideArea = true; |
|
||||||
mod.area = 1; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/ShiWai/CheNengZou")]//地面(车能走),常见为公路 |
|
||||||
public static void ShiWaiCheNengZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<PathFindable>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiCar; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/ShiWai/RenNengZou")]//地面(人能走),常见为小路 |
|
||||||
public static void ShiWaiRenNengZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<PathFindable>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.ShiWaiMan; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/ShiWai/DouBuZou")]//地面(都不能走),常见为花坛 |
|
||||||
public static void ShiWaiDouBuZou() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
|
||||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
|
||||||
} |
|
||||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
|
||||||
mod.overrideArea = true; |
|
||||||
mod.area = 1; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/TeShu/YouGuanDing")]//油罐顶 |
|
||||||
public static void YouGuanDing() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanDing; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/TeShu/YouGuanBi")]//油罐壁 |
|
||||||
public static void YouGuanBi() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.YouGuanBi; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
[MenuItem("SceneTool/TeShu/WeiXianPinYunShuChe")]//危险运输车 |
|
||||||
public static void WeiXianPinYunShuChe() |
|
||||||
{ |
|
||||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Unfiltered); |
|
||||||
{ |
|
||||||
for (int i = 0; i < obj.Length; i++) |
|
||||||
{ |
|
||||||
if (obj[i].GetComponent<MeshRenderer>()) |
|
||||||
{ |
|
||||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
|
||||||
} |
|
||||||
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>()) |
|
||||||
{ |
|
||||||
obj[i].gameObject.AddComponent<CloneEnumsHelp>(); |
|
||||||
} |
|
||||||
CloneEnumsHelp cloneEnumsHelp = obj[i].gameObject.GetComponent<CloneEnumsHelp>(); |
|
||||||
cloneEnumsHelp.cloneOnFloorType = CloneOnFloorType.WeiXianPinYunShuChe; |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
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||||||
100048: NGCS_CJ_Road_RXD1 |
|
||||||
100050: NGCS_CJ_Road_RXD2 |
|
||||||
100052: NGCS_CJ_Road_shuini1 |
|
||||||
100054: NGCS_CJ_TM |
|
||||||
100056: NGCS_CJ_water |
|
||||||
100058: NGCS_CJ_WT |
|
||||||
100060: NGCS_CJ_WT2 |
|
||||||
100062: NGCS_ZT_Wall7 |
|
||||||
100064: //RootNode |
|
||||||
100066: SWXFSS |
|
||||||
100068: SWXHS-WZ |
|
||||||
100070: SWXHS1 |
|
||||||
100072: SWXHS2 |
|
||||||
100074: SWXHS3 |
|
||||||
100076: SWXHS4 |
|
||||||
100078: SWXHS5 |
|
||||||
100080: SWXHS6 |
|
||||||
100082: Che |
|
||||||
100084: Ren |
|
||||||
400000: AQCK |
|
||||||
400002: AQCK1 |
|
||||||
400004: AQCK2 |
|
||||||
400006: CJ |
|
||||||
400008: CJ_F1 |
|
||||||
400010: NGCS_CJ_chewei |
|
||||||
400012: NGCS_CJ_grass01 |
|
||||||
400014: NGCS_CJ_grass01-F1 |
|
||||||
400016: NGCS_CJ_langan1 |
|
||||||
400018: NGCS_CJ_langan2 |
|
||||||
400020: NGCS_CJ_LM |
|
||||||
400022: NGCS_CJ_luya |
|
||||||
400024: NGCS_CJ_luya-F1 |
|
||||||
400026: NGCS_CJ_lvli01 |
|
||||||
400028: NGCS_CJ_Road-F1 |
|
||||||
400030: NGCS_CJ_Road1 |
|
||||||
400032: NGCS_CJ_Road4 |
|
||||||
400034: NGCS_CJ_Road5 |
|
||||||
400036: NGCS_CJ_Road6 |
|
||||||
400038: NGCS_CJ_Road8 |
|
||||||
400040: NGCS_CJ_Road_pz1 |
|
||||||
400042: NGCS_CJ_Road_pz1-car |
|
||||||
400044: NGCS_CJ_Road_pz2 |
|
||||||
400046: NGCS_CJ_Road_RXD |
|
||||||
400048: NGCS_CJ_Road_RXD1 |
|
||||||
400050: NGCS_CJ_Road_RXD2 |
|
||||||
400052: NGCS_CJ_Road_shuini1 |
|
||||||
400054: NGCS_CJ_TM |
|
||||||
400056: NGCS_CJ_water |
|
||||||
400058: NGCS_CJ_WT |
|
||||||
400060: NGCS_CJ_WT2 |
|
||||||
400062: NGCS_ZT_Wall7 |
|
||||||
400064: //RootNode |
|
||||||
400066: SWXFSS |
|
||||||
400068: SWXHS-WZ |
|
||||||
400070: SWXHS1 |
|
||||||
400072: SWXHS2 |
|
||||||
400074: SWXHS3 |
|
||||||
400076: SWXHS4 |
|
||||||
400078: SWXHS5 |
|
||||||
400080: SWXHS6 |
|
||||||
400082: Che |
|
||||||
400084: Ren |
|
||||||
2100000: NGCS_CJ_Road_pz1 |
|
||||||
2100002: NGCS_CJ_grass01 |
|
||||||
2100004: NGCS_CJ_luya |
|
||||||
2100006: NGCS_CJ_WT |
|
||||||
2100008: NGCS_ZT_Wall7 |
|
||||||
2100010: NGCS_CJ_Water |
|
||||||
2100012: NGCS_CJ_TM |
|
||||||
2100014: NGCS_CJ_Road8 |
|
||||||
2100016: NGCS_CJ_Road5 |
|
||||||
2100018: NGCS_CJ_Road4 |
|
||||||
2100020: NGCS_CJ_Road1 |
|
||||||
2100022: NGCS_CJ_Road_shuini1 |
|
||||||
2100024: NGCS_CJ_Road_RXD2 |
|
||||||
2100026: NGCS_CJ_Road_RXD1 |
|
||||||
2100028: NGCS_CJ_Road_RXD |
|
||||||
2100030: NGCS_CJ_Road_pz2 |
|
||||||
2100032: NGCS_CJ_lvli01 |
|
||||||
2100034: NGCS_ZT_gnwz |
|
||||||
2100036: NGCS_CJ_langan2 |
|
||||||
2100038: NGCS_CJ_langan1 |
|
||||||
2100040: NGCS_CJ_chewei |
|
||||||
2100042: NGCS_CJ_Road6 |
|
||||||
2100044: 'Material #33' |
|
||||||
2100046: AQCK1 |
|
||||||
2100048: Hydrant_AlbedoTransparency |
|
||||||
2300000: AQCK1 |
|
||||||
2300002: AQCK2 |
|
||||||
2300004: NGCS_CJ_chewei |
|
||||||
2300006: NGCS_CJ_grass01 |
|
||||||
2300008: NGCS_CJ_grass01-F1 |
|
||||||
2300010: NGCS_CJ_langan1 |
|
||||||
2300012: NGCS_CJ_langan2 |
|
||||||
2300014: NGCS_CJ_LM |
|
||||||
2300016: NGCS_CJ_luya |
|
||||||
2300018: NGCS_CJ_luya-F1 |
|
||||||
2300020: NGCS_CJ_lvli01 |
|
||||||
2300022: NGCS_CJ_Road-F1 |
|
||||||
2300024: NGCS_CJ_Road1 |
|
||||||
2300026: NGCS_CJ_Road4 |
|
||||||
2300028: NGCS_CJ_Road5 |
|
||||||
2300030: NGCS_CJ_Road6 |
|
||||||
2300032: NGCS_CJ_Road8 |
|
||||||
2300034: NGCS_CJ_Road_pz1 |
|
||||||
2300036: NGCS_CJ_Road_pz1-car |
|
||||||
2300038: NGCS_CJ_Road_pz2 |
|
||||||
2300040: NGCS_CJ_Road_RXD |
|
||||||
2300042: NGCS_CJ_Road_RXD1 |
|
||||||
2300044: NGCS_CJ_Road_RXD2 |
|
||||||
2300046: NGCS_CJ_Road_shuini1 |
|
||||||
2300048: NGCS_CJ_TM |
|
||||||
2300050: NGCS_CJ_water |
|
||||||
2300052: NGCS_CJ_WT |
|
||||||
2300054: NGCS_CJ_WT2 |
|
||||||
2300056: NGCS_ZT_Wall7 |
|
||||||
2300058: SWXHS-WZ |
|
||||||
2300060: SWXHS1 |
|
||||||
2300062: SWXHS2 |
|
||||||
2300064: SWXHS3 |
|
||||||
2300066: SWXHS4 |
|
||||||
2300068: SWXHS5 |
|
||||||
2300070: SWXHS6 |
|
||||||
3300000: AQCK1 |
|
||||||
3300002: AQCK2 |
|
||||||
3300004: NGCS_CJ_chewei |
|
||||||
3300006: NGCS_CJ_grass01 |
|
||||||
3300008: NGCS_CJ_grass01-F1 |
|
||||||
3300010: NGCS_CJ_langan1 |
|
||||||
3300012: NGCS_CJ_langan2 |
|
||||||
3300014: NGCS_CJ_LM |
|
||||||
3300016: NGCS_CJ_luya |
|
||||||
3300018: NGCS_CJ_luya-F1 |
|
||||||
3300020: NGCS_CJ_lvli01 |
|
||||||
3300022: NGCS_CJ_Road-F1 |
|
||||||
3300024: NGCS_CJ_Road1 |
|
||||||
3300026: NGCS_CJ_Road4 |
|
||||||
3300028: NGCS_CJ_Road5 |
|
||||||
3300030: NGCS_CJ_Road6 |
|
||||||
3300032: NGCS_CJ_Road8 |
|
||||||
3300034: NGCS_CJ_Road_pz1 |
|
||||||
3300036: NGCS_CJ_Road_pz1-car |
|
||||||
3300038: NGCS_CJ_Road_pz2 |
|
||||||
3300040: NGCS_CJ_Road_RXD |
|
||||||
3300042: NGCS_CJ_Road_RXD1 |
|
||||||
3300044: NGCS_CJ_Road_RXD2 |
|
||||||
3300046: NGCS_CJ_Road_shuini1 |
|
||||||
3300048: NGCS_CJ_TM |
|
||||||
3300050: NGCS_CJ_water |
|
||||||
3300052: NGCS_CJ_WT |
|
||||||
3300054: NGCS_CJ_WT2 |
|
||||||
3300056: NGCS_ZT_Wall7 |
|
||||||
3300058: SWXHS-WZ |
|
||||||
3300060: SWXHS1 |
|
||||||
3300062: SWXHS2 |
|
||||||
3300064: SWXHS3 |
|
||||||
3300066: SWXHS4 |
|
||||||
3300068: SWXHS5 |
|
||||||
3300070: SWXHS6 |
|
||||||
4300000: NGCS_CJ_Road-F1 |
|
||||||
4300002: NGCS_CJ_grass01-F1 |
|
||||||
4300004: NGCS_CJ_luya-F1 |
|
||||||
4300006: NGCS_CJ_WT |
|
||||||
4300008: NGCS_CJ_Road_pz1-car |
|
||||||
4300010: NGCS_ZT_Wall7 |
|
||||||
4300012: NGCS_CJ_water |
|
||||||
4300014: NGCS_CJ_TM |
|
||||||
4300016: NGCS_CJ_Road8 |
|
||||||
4300018: NGCS_CJ_Road5 |
|
||||||
4300020: NGCS_CJ_Road4 |
|
||||||
4300022: NGCS_CJ_Road1 |
|
||||||
4300024: NGCS_CJ_Road_shuini1 |
|
||||||
4300026: NGCS_CJ_Road_RXD2 |
|
||||||
4300028: NGCS_CJ_Road_RXD1 |
|
||||||
4300030: NGCS_CJ_Road_RXD |
|
||||||
4300032: NGCS_CJ_Road_pz2 |
|
||||||
4300034: NGCS_CJ_Road_pz1 |
|
||||||
4300036: NGCS_CJ_lvli01 |
|
||||||
4300038: NGCS_CJ_luya |
|
||||||
4300040: NGCS_CJ_LM |
|
||||||
4300042: NGCS_CJ_langan2 |
|
||||||
4300044: NGCS_CJ_langan1 |
|
||||||
4300046: NGCS_CJ_grass01 |
|
||||||
4300048: NGCS_CJ_chewei |
|
||||||
4300050: NGCS_CJ_Road6 |
|
||||||
4300052: NGCS_CJ_WT2 |
|
||||||
4300054: AQCK1 |
|
||||||
4300056: AQCK2 |
|
||||||
4300058: SWXHS1 |
|
||||||
4300060: SWXHS2 |
|
||||||
4300062: SWXHS3 |
|
||||||
4300064: SWXHS4 |
|
||||||
4300066: SWXHS5 |
|
||||||
4300068: SWXHS6 |
|
||||||
4300070: SWXHS-WZ |
|
||||||
7400000: Take 001 |
|
||||||
9500000: //RootNode |
|
||||||
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Reference in new issue