Compare commits

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3 Commits

  1. 6
      .gitmodules
  2. 396
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  3. 2
      Assets/Editor.meta
  4. 1
      Assets/MscPublic
  5. 1
      Assets/MscPublic2.1
  6. 8
      Assets/MscPublic2.1.meta
  7. 8588
      Assets/Scenes/BuildingScene.unity
  8. BIN
      Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/ChangRongShiMaoAB
  9. 2
      Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/ChangRongShiMaoAB.manifest
  10. BIN
      Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/buildingscene
  11. 8
      Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/buildingscene.manifest

6
.gitmodules vendored

@ -1,3 +1,3 @@
[submodule "Assets/MscPublic"]
path = Assets/MscPublic
url = http://121.36.37.70:3000/mengtao/MscPublic.git
[submodule "Assets/MscPublic2.1"]
path = Assets/MscPublic2.1
url = http://121.36.37.70:3000/AX-ORG/MscPublic2.git

396
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -2,405 +2,89 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneTool
public class SceneTool : Editor
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m")
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3));
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length -
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m")
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3));
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length -
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
if (parent.GetChild(i).GetComponent<MeshRenderer>())
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayerShiNeiFloor()
[MenuItem("SceneTool/AddNewScripts")]//优化增加新的脚本
public static void AddNewScripts()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||
obj[i].name.ToLower().Contains("-floor") &&
obj[i].GetComponent<MeshRenderer>())
if (obj[i].gameObject.activeInHierarchy && obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
if (!obj[i].gameObject.GetComponent<CloneEnumsHelp>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
obj[i].gameObject.AddComponent<CloneEnumsHelp>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
var count = obj[i].GetComponent<CloneableEnums>().CloneableTypes.Count;
if (count == 81|| count == 80)// 室外车能走
{
obj[i].gameObject.AddComponent<PathFindable>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiCar;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
else if (count == 35 && hasParentByName(obj[i].gameObject, "shinei"))// 室内人能走
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiMan;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
else if (count == 35 && hasParentByName(obj[i].gameObject, "shiwai"))// 楼顶
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.LouDing;
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
else if (count == 46)// 室外人能走
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiWaiMan;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
else if (obj[i].gameObject.GetComponent<InDoorHydrantMessage>())// 室内消火栓
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiNeiXHS;
}
}
if (obj[i].name.ToLower().Contains("_wall") ||//墙面
obj[i].name.ToLower().Contains("_wall") ||
obj[i].name.ToLower().Contains("-wall") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
else if(count == 3)//罐顶
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.YouGuanDing;
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子
obj[i].name.ToLower().Contains("_zhuzi") ||
obj[i].name.ToLower().Contains("-zhuzi") &&
obj[i].GetComponent<MeshRenderer>())
{
//Debug.Log(obj[i].name);
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("lt") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("lt_name"))//楼梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
else if(count == 1 && hasParentByName(obj[i].gameObject, "GuanQu"))//罐壁
{
obj[i].gameObject.AddComponent<MeshCollider>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.YouGuanBi;
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
else if(count == 27)//罐区地面
{
obj[i].gameObject.AddComponent<PathFindable>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.GuanQuDiMian;
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
else if(count == 1 && hasParentByName(obj[i].gameObject, "syk"))//试压口
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.ShiYaKou;
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
else if (count == 1 && hasParentByName(obj[i].gameObject, "CubeParent"))//半固定接口
{
obj[i].gameObject.AddComponent<CloneableEnums>();
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.SemiFixedInterface;
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
else if (count == 1 && hasParentByName(obj[i].gameObject, "Normal"))//半固定分水器
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
obj[i].gameObject.GetComponent<CloneEnumsHelp>().cloneOnFloorType = CloneOnFloorType.SemiFixedWaterSegregator;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
else
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("futi") &&
obj[i].GetComponent<MeshRenderer>())//扶梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
Debug.Log("警告,有对象没有绑定上脚本" + obj[i].name);
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad)
public static void SetNavLayerShiWaiCarRoad()
private static bool hasParentByName(GameObject gameObject, string parentName)
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
if (gameObject.transform.parent)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
if (gameObject.transform.parent.name == parentName)
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
return true;
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad)
public static void SetNavLayerShiWaiSoliderRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器
public static void RemoveColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
else
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
return hasParentByName(gameObject.transform.parent.gameObject, parentName);
}
}
}
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性
public static void SetSNXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
else
{
if (obj[i].name.ToLower().Contains("snxh") &&
obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<BoxCollider>())
{
obj[i].gameObject.AddComponent<BoxCollider>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0)
{
long staticGameObjId = (long)GUID.NewGuid(1, 1);
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId);
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>())
{
obj[i].gameObject.AddComponent<InDoorHydrantMessage>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
List<CloneObjType> EnumsList = new List<CloneObjType>() {
CloneObjType.FireHose
};
enumParent.CloneableTypes = EnumsList;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
return false;
}
}
}
}

2
Assets/MscPublic.meta → Assets/Editor.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c618cece409bd7a448aa62abfb1c559d
guid: 5ee8f1e3561f28a41a2b0ba0c464e470
folderAsset: yes
DefaultImporter:
externalObjects: {}

1
Assets/MscPublic

@ -1 +0,0 @@
Subproject commit de87481cc215ef168c1832a66b809840b98e580c

1
Assets/MscPublic2.1

@ -0,0 +1 @@
Subproject commit 8cf275dfd2efd7d3950b74077ad21ef5265fffc8

8
Assets/MscPublic2.1.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6c00ef155a89f1848a4248058d55e0b6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8588
Assets/Scenes/BuildingScene.unity

File diff suppressed because it is too large Load Diff

BIN
Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/ChangRongShiMaoAB

Binary file not shown.

2
Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/ChangRongShiMaoAB.manifest

@ -1,5 +1,5 @@
ManifestFileVersion: 0
CRC: 1552743366
CRC: 2949364813
AssetBundleManifest:
AssetBundleInfos:
Info_0:

BIN
Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/buildingscene

Binary file not shown.

8
Assets/StreamingAssets/AssetBundles/ChangRongShiMaoAB/buildingscene.manifest

@ -1,12 +1,12 @@
ManifestFileVersion: 0
CRC: 3683137107
CRC: 1930878544
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: f7b9c542e35de36238210ddf53850432
Hash: e86ecddec40f0c25769c67355bfd6733
TypeTreeHash:
serializedVersion: 2
Hash: 82f9fb1db1c986b98a3538e262547d70
Hash: 19842d3b394de8e0a8fa5fa202755ca1
HashAppended: 0
ClassTypes:
- Class: 1
@ -53,6 +53,8 @@ ClassTypes:
Script: {fileID: 11500000, guid: 7a5ac11cc976e418e8d13136b07e1f52, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: e01c388cf4175aa49b4973deb437d754, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b8b046bc0ab99e94cb2c70fd441b8fc7, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
- Class: 114

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