You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
257 lines
9.3 KiB
257 lines
9.3 KiB
4 years ago
|
using AX.InputSystem;
|
||
|
using AX.MessageSystem;
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[Serializable]
|
||
|
public class ZDSPData
|
||
|
{
|
||
|
public string name;
|
||
|
public long id;
|
||
|
public bool isWatering;
|
||
|
public float xRoate;
|
||
|
public float yRoate;
|
||
|
public float scale;
|
||
|
}
|
||
|
public class ZDSPControl : ObjDoubleClick
|
||
|
{
|
||
|
public bool IsWartering;
|
||
|
public Transform Body;
|
||
|
public Transform Pao;
|
||
|
private ZDSPParticle particle;
|
||
|
private long id;
|
||
|
private void Awake()
|
||
|
{
|
||
|
if (gameObject.name.Split('_').Length > 0)
|
||
|
{
|
||
|
id = 1990199019901990 + (long.Parse)(gameObject.name.Split('_')[1]);
|
||
|
GetComponent<BaseGameObjInfo>().gameObjID = id;
|
||
|
gameObject.name = id.ToString();
|
||
|
}
|
||
|
EntitiesManager.Instance.AddEntity(id, gameObject);
|
||
|
if (!SelectedObjs.gameObjs.Contains(gameObject))
|
||
|
SelectedObjs.gameObjs.Add(gameObject);
|
||
|
}
|
||
|
private void Start()
|
||
|
{
|
||
|
Body = transform.Find("PaoShen");
|
||
|
Pao = Body.transform.Find("PaoGuan");
|
||
|
// particle = Pao.transform.Find("WaterStraight").GetComponent<ZDSPParticle>();
|
||
|
particle = transform.GetComponentInChildren<ZDSPParticle>();
|
||
|
Debug.Log(particle.name);
|
||
|
MessageDispatcher.AddListener("EQUALS_COMMAND", PressureUp);
|
||
|
MessageDispatcher.AddListener("MINUS_COMMAND", PressureDown);
|
||
|
MessageDispatcher.AddListener("U_COMMAND", U);
|
||
|
MessageDispatcher.AddListener("J_COMMAND", J);
|
||
|
MessageDispatcher.AddListener("H_COMMAND", H);
|
||
|
MessageDispatcher.AddListener("K_COMMAND", K);
|
||
|
MessageDispatcher.AddListener("ReplayFrame", ReplayFrameZDSP);
|
||
|
MessageDispatcher.AddListener("ReplayEvent", ReplayEventZDSP);
|
||
|
}
|
||
|
public ZDSPData GetData()
|
||
|
{
|
||
|
return new ZDSPData()
|
||
|
{
|
||
|
name = gameObject.name,
|
||
|
id = this.id,
|
||
|
isWatering = IsWartering,
|
||
|
scale = particle.GetScaleValue(),
|
||
|
xRoate = Body.localEulerAngles.z,
|
||
|
yRoate = Pao.localEulerAngles.x
|
||
|
};
|
||
|
}
|
||
|
void SetData(ZDSPData data)
|
||
|
{
|
||
|
id = data.id;
|
||
|
GetComponent<BaseGameObjInfo>().gameObjID = data.id;
|
||
|
IsWartering = data.isWatering;
|
||
|
particle.SetScaleValue(data.scale);
|
||
|
Body.localEulerAngles = new Vector3(Body.localEulerAngles.x, Body.localEulerAngles.y, data.xRoate);
|
||
|
Pao.localEulerAngles = new Vector3(data.yRoate, Pao.localEulerAngles.y, Pao.localEulerAngles.z);
|
||
|
if (IsWartering)
|
||
|
particle.gameObject.SetActive(true);
|
||
|
else
|
||
|
particle.gameObject.SetActive(false);
|
||
|
}
|
||
|
private void ReplayEventZDSP(IMessage obj)
|
||
|
{
|
||
|
var eventData = (EventData)obj.Data;
|
||
|
if (eventData.eventType == RecordEventType.ZDSP)
|
||
|
{
|
||
|
ZDSPData data = JsonUtility.FromJson<ZDSPData>(eventData.json);
|
||
|
if (data.name == gameObject.name)
|
||
|
SetData(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void ReplayFrameZDSP(IMessage obj)
|
||
|
{
|
||
|
var objectData = (ObjectData)obj.Data;
|
||
|
if (objectData.cloneObjType == CloneObjType.ZDSP)
|
||
|
{
|
||
|
ZDSPData data = JsonUtility.FromJson<ZDSPData>(objectData.json);
|
||
|
if (data.name == gameObject.name)
|
||
|
SetData(data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void PressureDown(IMessage obj)
|
||
|
{
|
||
|
if (IsWartering && SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
particle.Decrease(0.1f);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
|
||
|
private void PressureUp(IMessage obj)
|
||
|
{
|
||
|
if (IsWartering && SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
particle.Increase(0.1f);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
|
||
|
private void K(IMessage obj)
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)obj.Data).Weight;
|
||
|
speed = speed * 2;
|
||
|
float x = Body.localEulerAngles.x;
|
||
|
float y = Body.localEulerAngles.y;
|
||
|
float z = Body.localEulerAngles.z;
|
||
|
z = CheckValue(z);
|
||
|
z += speed;
|
||
|
if (z >= 360)
|
||
|
{
|
||
|
z -= 360;
|
||
|
}
|
||
|
if (z <= -360)
|
||
|
{
|
||
|
z += 360;
|
||
|
}
|
||
|
Body.localEulerAngles = new Vector3(x, y, z);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void H(IMessage obj)
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)obj.Data).Weight;
|
||
|
speed = speed * 2;
|
||
|
float x = Body.localEulerAngles.x;
|
||
|
float y = Body.localEulerAngles.y;
|
||
|
float z = Body.localEulerAngles.z;
|
||
|
z = CheckValue(z);
|
||
|
z -= speed;
|
||
|
if (z >= 360)
|
||
|
{
|
||
|
z -= 360;
|
||
|
}
|
||
|
if (z <= -360)
|
||
|
{
|
||
|
z += 360;
|
||
|
}
|
||
|
Body.localEulerAngles = new Vector3(x, y, z);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void J(IMessage obj)
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)obj.Data).Weight;
|
||
|
speed = speed * 2;
|
||
|
float x = Pao.localEulerAngles.x;
|
||
|
float y = Pao.localEulerAngles.y;
|
||
|
float z = Pao.localEulerAngles.z;
|
||
|
x = CheckValue(x);
|
||
|
x -= speed;
|
||
|
x = Mathf.Clamp(x, 15, 90);
|
||
|
Pao.localEulerAngles = new Vector3(x, y, z);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void U(IMessage obj)
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj == gameObject && ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
if (GetComponent<BaseGameObjInfo>().gameObjID == gameObjID)
|
||
|
{
|
||
|
var speed = ((WeightCmdArgs)obj.Data).Weight;
|
||
|
speed = speed * 2;
|
||
|
float x = Pao.localEulerAngles.x;
|
||
|
float y = Pao.localEulerAngles.y;
|
||
|
float z = Pao.localEulerAngles.z;
|
||
|
x = CheckValue(x);
|
||
|
x += speed;
|
||
|
x = Mathf.Clamp(x, 15, 90);
|
||
|
Pao.localEulerAngles = new Vector3(x, y, z);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
MessageDispatcher.RemoveListener("EQUALS_COMMAND", PressureUp);
|
||
|
MessageDispatcher.RemoveListener("MINUS_COMMAND", PressureDown);
|
||
|
MessageDispatcher.RemoveListener("U_COMMAND", U);
|
||
|
MessageDispatcher.RemoveListener("J_COMMAND", J);
|
||
|
MessageDispatcher.RemoveListener("H_COMMAND", H);
|
||
|
MessageDispatcher.RemoveListener("K_COMMAND", K);
|
||
|
MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameZDSP);
|
||
|
MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventZDSP);
|
||
|
EntitiesManager.Instance.RemoveEntity(id, gameObject);
|
||
|
}
|
||
|
public override void ClickFunc()
|
||
|
{
|
||
|
base.ClickFunc();
|
||
|
if (!IsWartering)
|
||
|
ResourceLoadWindow.Instance.LoadTipWindow("开启喷水?", () =>
|
||
|
{
|
||
|
IsWartering = true;
|
||
|
particle.gameObject.SetActive(true);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}, null);
|
||
|
else
|
||
|
ResourceLoadWindow.Instance.LoadTipWindow("关闭喷水?", () =>
|
||
|
{
|
||
|
IsWartering = false;
|
||
|
particle.gameObject.SetActive(false);
|
||
|
RecordEvent.AddEventData(CloneObjType.None, RecordEventType.ZDSP, JsonUtility.ToJson(GetData()));
|
||
|
}, null);
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 换算原始角度值为显式值
|
||
|
/// </summary>
|
||
|
/// <param name="x">获取的原始角度值</param>
|
||
|
/// <returns></returns>
|
||
|
protected float CheckValue(float x)
|
||
|
{
|
||
|
if (x >= 180 && x <= 360)
|
||
|
{
|
||
|
x = x - 360;
|
||
|
}
|
||
|
return x;
|
||
|
//举例:假如获取到的localEulerAngles.x = 300,则在显示面板其显示的值为-60=300-360,用此显式值计算
|
||
|
}
|
||
|
}
|