@ -61,6 +61,10 @@ public class FireAlongWindCheck : MonoBehaviour {
default:
break;
}
if (weatherMgr.TianQiSettingData.fengli==FengLi.无风)
{
data.value = 0;
return data;
@ -9,6 +9,10 @@ public class OnDragAlongWindCheck : ObjDrag {
public override void ObjDragExitExecute(IMessage obj)
if (SelectedObjs.selectedObj!=gameObject)
return;
var data = (ObjDragCmdArgs)obj.Data;
prevPos = data.mousePosition;