using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CloneEjectSmokeLine : CloneMultiLine
{
    public override void Awake()
    {
        variableX = 0.5f;
        variableY = 0.34f;
        variableZ = 0.5f;
        Height = 0.7f;
        cloneObjType = CloneObjType.EjectSmokeLine;
        parentResourcesName = "Prefab/Tool/EjectSmokeLineParent";
        ResourcesName = "Prefab/Tool/EjectSmokeItem";
        base.Awake();
    }   
}