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52 lines
1.5 KiB
52 lines
1.5 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System;
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using AX.InputSystem;
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[RequireComponent(typeof(BaseGameObjInfo))]
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[RequireComponent(typeof(CreateStaticObjID))]
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[RequireComponent(typeof(Toggle))]
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public abstract class BaseToggleClick : MonoBehaviour,IPointerClickHandler {
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public void OnPointerClick(PointerEventData eventData)
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{
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var interactable = GetComponent<Toggle>().interactable;
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if (interactable)
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{
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var isOn = GetComponent<Toggle>().isOn;
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var arg = new UIToggleArgs();
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arg.isOn = isOn;
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arg.currentCursorPos = Input.mousePosition;
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg);
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RespondFun(isOn);
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}
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}
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public void Click(CmdArgs arg)
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{
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if (GameSettings.othersSettings.isReplayMode)
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{
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if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
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{
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CursorManager.GetInstance.SetClick(arg);
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}
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}
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var isOn = ((UIToggleArgs)arg).isOn;
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GetComponent<Toggle>().isOn = isOn;
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RespondFun(isOn);
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public abstract void RespondFun(bool value);
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}
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