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25 lines
499 B
25 lines
499 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClosePanel : MonoBehaviour
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{
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Button button;
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public GameObject Panel;
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void Start()
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{
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button = GetComponent<Button>();
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button.onClick.AddListener(Close);
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}
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private void Close()
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{
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if (Panel)
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Panel.gameObject.SetActive(false);
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else
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transform.parent.gameObject.SetActive(false);
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}
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}
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