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62 lines
1.6 KiB
62 lines
1.6 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class DisasterPanel : MonoBehaviour {
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private static DisasterPanel instance;
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public static DisasterPanel Instance
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{
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get
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{
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return instance;
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}
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}
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public Button create;
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public Button edit;
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public Button view;
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private void Awake()
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{
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instance = this;
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}
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// Use this for initialization
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void Start () {
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create = transform.Find("New").GetComponent<Button>();
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create.onClick.AddListener(CreateDisaster);
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edit = transform.Find("Edit").GetComponent<Button>();
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edit.onClick.AddListener(EditDisaster);
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view = transform.Find("View").GetComponent<Button>();
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view.onClick.AddListener(ViewDisaster);
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}
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/// <summary>
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/// 新建灾情
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/// </summary>
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private void CreateDisaster()
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{
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ResourceLoadWindow.Instance.LoadInputWindow("请输入灾情名称", ConfirmNewDisaster, null, null);
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}
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private void ConfirmNewDisaster(string inputedName)
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{
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Debug.Log("灾情名称:" + inputedName);
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//新建灾情todo
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SceneManager.LoadScene("MainScene_New");
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}
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/// <summary>
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/// 编辑灾情
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/// </summary>
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private void EditDisaster()
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{
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//编辑灾情todo
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SceneManager.LoadScene("MainScene_New");
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}
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/// <summary>
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/// 查看灾情
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/// </summary>
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private void ViewDisaster()
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{
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//查看灾情todo
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SceneManager.LoadScene("MainScene_New");
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}
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}
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