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45 lines
1.2 KiB
45 lines
1.2 KiB
4 years ago
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using UnityEngine;
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public class ScaleControl : MonoBehaviour
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{
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bool flag;
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private Ray ray;
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private RaycastHit hit;
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public float speed = 5f;
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void Update()
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{
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//左击取消
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit, Mathf.Infinity) && Input.GetMouseButtonDown(0))
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{
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if (hit.transform.name == this.name)
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return;
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flag = false;
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}
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if (flag)
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{
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if (Input.GetKey(KeyCode.Equals) && transform.localScale.x < 10f)
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{
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transform.localScale = new Vector3(transform.localScale.x + Time.deltaTime * speed, transform.localScale.y, transform.localScale.z + Time.deltaTime * speed);
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}
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if (Input.GetKey(KeyCode.Minus))
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{
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if (transform.localScale.x > 1f)
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{
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transform.localScale = new Vector3(transform.localScale.x - Time.deltaTime * speed, transform.localScale.y, transform.localScale.z - Time.deltaTime * speed);
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}
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}
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}
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}
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void OnMouseDown()
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{
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flag = true;
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}
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}
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