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21 lines
337 B
21 lines
337 B
4 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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public sealed class MessageSystem : MonoBehaviour
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{
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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void Update()
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{
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MessageDispatcher.Update();
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}
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public void OnDisable()
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{
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MessageDispatcher.Clear();
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}
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}
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