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25 lines
715 B
25 lines
715 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloneTwinkleLine : CloneWaterLine {
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// Use this for initialization
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public override void Awake() {
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variableX = 5;
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variableY = 18;
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variableZ = 5;
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cloneObjType = CloneObjType.TwinkleLine;
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parentResourcesName = "Prefab/Tool/TwinkleLineParent";
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ResourcesName = "Prefab/Tool/WaterLineItem";
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if (parentPrefab == null)
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{
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parentPrefab = Resources.Load(parentResourcesName) as GameObject;
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}
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if (clonePrefab == null)
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{
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clonePrefab = Resources.Load(ResourcesName) as GameObject;
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}
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}
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}
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