上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.InputSystem;
[RequireComponent(typeof(BaseGameObjInfo))]
[RequireComponent(typeof(CreateStaticObjID))]
public abstract class BaseDropDown : MonoBehaviour {
public virtual void OnEnable()
{
GetComponent<Dropdown>().onValueChanged.AddListener(OnValueChanged);
}
public virtual void OnDisable()
{
GetComponent<Dropdown>().onValueChanged.RemoveListener(OnValueChanged);
}
public virtual void OnDestroy()
{
GetComponent<Dropdown>().onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(int value)
{
var arg = new UIDropDownValueCmdArgs();
arg.chooseValue = value;
arg.currentCursorPos = Input.mousePosition;
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg);
//ValueChanged(arg);
RespondFun(value);
}
public void ValueChanged(CmdArgs arg)
{
if (GameSettings.othersSettings.isReplayMode)
{
if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
{
CursorManager.GetInstance.SetClick(arg);
}
}
GetComponent<Dropdown>().value = ((UIDropDownValueCmdArgs)arg).chooseValue;
//GetComponent<Dropdown>().RefreshShownValue();
}
public abstract void RespondFun(int value);
}