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19 lines
436 B
19 lines
436 B
4 years ago
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using AX.MessageSystem;
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namespace AX.InputSystem
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{
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/// <summary>
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/// A 按键的操作
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/// </summary>
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public class ACommand : Command
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{
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public static readonly ACommand Instance = new ACommand();
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public override void Execute(long gameObjID, CmdArgs arg)
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{
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base.Execute(gameObjID, arg);
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MessageDispatcher.SendMessage(gameObjID, "A_COMMAND", arg);
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}
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}
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}
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