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using System.Collections.Generic;
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using UnityEngine;
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//Author:ZCG
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//CreatTime:12/8/2017
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public class ParticleControl : MonoBehaviour
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{
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[SerializeField]
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/// <summary>鎵€鏈夌殑绮掑瓙绯荤粺</summary>
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protected ParticleSystem[] particleAll;
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[SerializeField]
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[Range(0, 10)]
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/// <summary>鎺у埗澶у皬</summary>
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protected float Scale = 1;
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[SerializeField]
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[Range(1f, 10f)]
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/// <summary>鎺у埗澶у皬</summary>
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protected float ScaleSpeed = 1f;
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//scale闄愬埗
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[SerializeField]
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protected float scaleMin = 0;
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[SerializeField]
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protected float scaleMax = 10;
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//鍚姩鍙樺寲鐨勫弬鏁?
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[SerializeField]
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protected bool UseLocaleScale = false;
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[SerializeField]
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protected bool UseThisLocaleScale = false;
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[SerializeField]
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protected bool UseGravityModifier = true;
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[SerializeField]
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protected bool UseSize = true;
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[SerializeField]
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protected bool UseStartLifetime = true;
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[SerializeField]
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protected bool UseSpeed = true;
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[SerializeField]
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protected bool UseRotation = true;
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[SerializeField]
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protected bool UseRateOverTime = false;
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//鏀瑰彉鍥犲瓙
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[SerializeField]
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[Range(0, 10)]
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protected float divisorLocaleScale = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorGravityModifier = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorSize = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorStartLifetime = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorSpeed = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorRotation = 1;
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[SerializeField]
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[Range(0, 10)]
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protected float divisorRateOverTime = 1;
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private void Awake()
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{
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Init();
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if (particleAll.Length == 0)
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particleAll = GetParticleAll(this.transform);
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InitValue();
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ParticleScaleControl();
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}
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//private void Start()
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//{
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//}
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private void Update()
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{
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//InputManage();
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}
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/// <summary>
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/// 鍒濆鍖栧弬鏁?
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/// </summary>
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protected virtual void Init()
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{
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//鍒濆鍖栧惎鍔ㄥ彉鍖栫殑鍙傛暟鍜屾敼鍙樺洜瀛?
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}
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/// <summary>
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/// 杈撳叆鎺у埗
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/// </summary>
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protected virtual void InputManage()
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{//娴嬭瘯鐢?
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#if UNITY_EDITOR
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//if (Input.GetKey(KeyCode.Equals))//鎹㈡垚鑷繁鐨勮緭鍏ユ柟寮?
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// Up();
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//if (Input.GetKey(KeyCode.Minus))
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// Down();
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#endif
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}
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/// <summary>
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/// 澶?
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/// </summary>
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protected virtual void Up(float weight)
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{
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Scale += ScaleSpeed * weight;
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ParticleScaleControl();
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}
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/// <summary>
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/// 灏?
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/// </summary>
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protected virtual void Down(float weight)
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{
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Scale -= ScaleSpeed * weight;
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ParticleScaleControl();
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}
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/// <summary>
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/// 璁剧疆绮掑瓙澶у皬
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/// </summary>
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/// <param name="value"></param>
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protected virtual void SetScale(float value)
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{
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Scale = value;
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ParticleScaleControl();
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}
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/// <summary>
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/// 鍒濆鍊?
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/// </summary>
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protected ParticleData[] particleInitValus;
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/// <summary>
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/// 鍒濆鍖栬褰曟墍鏈夌矑瀛愮郴缁熺殑鏁板€?
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/// </summary>
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private void InitValue()
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{
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particleInitValus = new ParticleData[particleAll.Length];//澹版槑鏁扮粍闀垮害锛堣繕闇€瑕佸姣忎釜鍗曠嫭鐨勫厓绱爊ew涓€娆★級
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for (int i = 0; i < particleAll.Length; i++)
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{
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particleInitValus[i] = new ParticleData();//姣忎釜鍏冪礌new涓€娆℃墠鑳戒娇鐢?
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//缂╂斁
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particleInitValus[i].scale = particleAll[i].transform.localScale;
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//閲嶅姏
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var gravityModifier = particleAll[i].main.gravityModifier;
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if (gravityModifier.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].gravityModifier_constantMin = gravityModifier.constantMin;
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particleInitValus[i].gravityModifier_constantMax = gravityModifier.constantMax;
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}
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else if (gravityModifier.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].gravityModifier_constant = gravityModifier.constant;
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//澶у皬
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var startSize = particleAll[i].main.startSize;
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if (startSize.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].size_constantMin = startSize.constantMin;
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particleInitValus[i].size_constantMax = startSize.constantMax;
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}
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else if (startSize.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].size_constant = startSize.constant;
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//鐢熷懡鍛ㄦ湡
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var startLifetime = particleAll[i].main.startLifetime;
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if (startLifetime.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].startLifetime_constantMin = startLifetime.constantMin;
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particleInitValus[i].startLifetime_constantMax = startLifetime.constantMax;
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}
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else if (startLifetime.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].startLifetime_constant = startLifetime.constant;
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//閫熷害
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var startSpeed = particleAll[i].main.startSpeed;
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if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].speed_constantMin = startSpeed.constantMin;
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particleInitValus[i].speed_constantMax = startSpeed.constantMax;
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}
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else if (startSpeed.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].speed_constant = startSpeed.constant;
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//鏃嬭浆
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var startRotation = particleAll[i].main.startRotation;
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if (startRotation.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].rotation_constantMin = startRotation.constantMin;
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particleInitValus[i].rotation_constantMax = startRotation.constantMax;
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}
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else if (startRotation.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].rotation_constant = startRotation.constant;
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//鍙戝皠鏁伴噺
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var rate = particleAll[i].emission.rateOverTime;
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if (rate.mode == ParticleSystemCurveMode.TwoConstants)
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{
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particleInitValus[i].rate_constantMin = rate.constantMin;
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particleInitValus[i].rate_constantMax = rate.constantMax;
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}
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else if (rate.mode == ParticleSystemCurveMode.Constant)
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particleInitValus[i].rate_constant = rate.constant;
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//鍛ㄦ湡鍐呯矑瀛愭渶澶у彂灏勬暟閲?
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particleInitValus[i].maxParticles = particleAll[i].main.maxParticles;
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}
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}
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private float oldScale;//璁板綍涓婁竴娆$缉鏀炬暟鍊?
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/// <summary>
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/// 绮掑瓙鎺у埗
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/// </summary>
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protected void ParticleScaleControl()
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{
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Scale = Mathf.Clamp(Scale, scaleMin, scaleMax);
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if (Scale == scaleMin)
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{
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for (int i = 0; i < particleAll.Length; i++)
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{
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if (particleAll[i].isPlaying)
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{
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//Stop鏂规硶鎵ц鏃讹紝鎵ц瀹屾病鏈夌珛鍗虫敼鍙榠sPlaying鍜宨sStoped灞炴€у€硷紝瀵艰嚧鍙兘鏌愪釜瀛愮矑瀛愮壒鏁堟垨鍏ㄩ儴鐨刬sPlaying杩樹负true
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//浠庤€岄€犳垚鍐嶆墦寮€绮掑瓙绯荤粺鏃讹紙鍙婁笅闈㈢殑else閫昏緫锛夛紝涓嶈兘姝e父鎵撳紑
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//particleAll[i].Stop();
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//Debug.Log("Stop:" + particleAll[i].name + particleAll[i].isPlaying);
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}
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}
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}
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else
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{
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for (int i = 0; i < particleAll.Length; i++)
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{
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if (!particleAll[i].isPlaying)
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{
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//particleAll[i].Play();
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//Debug.Log("Play:" + particleAll[i].name);
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}
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}
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}
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if (Scale == 0 || Scale == oldScale)
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return;
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oldScale = Scale;
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for (int i = 0; i < particleAll.Length; i++)
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{
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if (UseLocaleScale)//缂╂斁
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{
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if (!UseThisLocaleScale)//鍚敤鑷韩鐨勭缉鏀?
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{
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if (particleAll[i].gameObject.name != this.name)
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particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale;
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}
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else
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particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale;
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}
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if (UseGravityModifier)//閲嶅姏
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{
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//particleAll[i].gravityModifier *= Scale;
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var main = particleAll[i].main;
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var mainModule = main.gravityModifier;
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
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{
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//mainModule.constant *= Scale;//鍏跺疄鏀瑰彉鐨勫氨鏄痗onstantMax绛夊悓浜巑ain.startSizeMultiplier
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mainModule.constantMin = particleInitValus[i].gravityModifier_constantMin * Scale * divisorGravityModifier;
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mainModule.constantMax = particleInitValus[i].gravityModifier_constantMax * Scale * divisorGravityModifier;
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}
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else if (mainModule.mode == ParticleSystemCurveMode.Constant)
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mainModule.constant = particleInitValus[i].gravityModifier_constant * Scale * divisorGravityModifier;
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main.gravityModifier = mainModule;
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}
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if (UseSize)//澶у皬
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{
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var main = particleAll[i].main;
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var mainModule = main.startSize;
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
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{
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mainModule.constantMin = particleInitValus[i].size_constantMin * Scale * divisorSize;
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mainModule.constantMax = particleInitValus[i].size_constantMax * Scale * divisorSize;
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}
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else if (mainModule.mode == ParticleSystemCurveMode.Constant)
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mainModule.constant = particleInitValus[i].size_constant * Scale * divisorSize;
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main.startSize = mainModule;
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}
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if (UseStartLifetime)//鐢熷懡鍛ㄦ湡
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{
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var main = particleAll[i].main;
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var mainModule = main.startLifetime;
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
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{
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mainModule.constantMin = particleInitValus[i].startLifetime_constantMin * Scale * divisorStartLifetime;
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mainModule.constantMax = particleInitValus[i].startLifetime_constantMax * Scale * divisorStartLifetime;
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}
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else if (mainModule.mode == ParticleSystemCurveMode.Constant)
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mainModule.constant = particleInitValus[i].startLifetime_constant * Scale * divisorStartLifetime;
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main.startLifetime = mainModule;
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}
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if (UseSpeed)//閫熷害
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{
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var main = particleAll[i].main;
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var mainModule = main.startSpeed;
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
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{
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mainModule.constantMin = particleInitValus[i].speed_constantMin * Scale * divisorSpeed;
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mainModule.constantMax = particleInitValus[i].speed_constantMax * Scale * divisorSpeed;
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}
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else if (mainModule.mode == ParticleSystemCurveMode.Constant)
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mainModule.constant = particleInitValus[i].speed_constant * Scale * divisorSpeed;
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main.startSpeed = mainModule;
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}
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if (UseRotation)//鏃嬭浆
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|
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{
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var main = particleAll[i].main;
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|
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var mainModule = main.startRotation;
|
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|
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if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
|
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|
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{
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|
|
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mainModule.constantMin = particleInitValus[i].rotation_constantMin * Scale * divisorRotation;
|
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|
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mainModule.constantMax = particleInitValus[i].rotation_constantMax * Scale * divisorRotation;
|
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|
|
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}
|
|
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else if (mainModule.mode == ParticleSystemCurveMode.Constant)
|
|
|
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|
mainModule.constant = particleInitValus[i].rotation_constant * Scale * divisorRotation;
|
|
|
|
|
main.startRotation = mainModule;
|
|
|
|
|
}
|
|
|
|
|
if (UseRateOverTime)//绮掑瓙鏁伴噺
|
|
|
|
|
{//璁剧疆鏈€澶ф暟閲?
|
|
|
|
|
var main = particleAll[i].main;
|
|
|
|
|
main.maxParticles = (int)(particleInitValus[i].maxParticles * Scale * divisorRateOverTime);
|
|
|
|
|
//鍙戝皠鏁伴噺
|
|
|
|
|
var emission = particleAll[i].emission;
|
|
|
|
|
var rateMode = emission.rateOverTime;
|
|
|
|
|
if (rateMode.mode == ParticleSystemCurveMode.TwoConstants)
|
|
|
|
|
{
|
|
|
|
|
rateMode.constantMin = particleInitValus[i].rate_constantMin * Scale * divisorRateOverTime;
|
|
|
|
|
rateMode.constantMax = particleInitValus[i].rate_constantMax * Scale * divisorRateOverTime;
|
|
|
|
|
}
|
|
|
|
|
else if (rateMode.mode == ParticleSystemCurveMode.Constant)
|
|
|
|
|
rateMode.constant = particleInitValus[i].rate_constant * Scale * divisorRateOverTime;
|
|
|
|
|
emission.rateOverTime = rateMode;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
/// <summary>鑾峰彇鎵€鏈夌殑绮掑瓙绯荤粺</summary>
|
|
|
|
|
/// <param name="parent">鐖剁墿浣撲綅缃?/param>
|
|
|
|
|
/// <returns>鎵€鏈夋墍鏈夊寘鎷湰韬矑瀛愭暟缁?/returns>
|
|
|
|
|
private ParticleSystem[] GetParticleAll(Transform parent)
|
|
|
|
|
{
|
|
|
|
|
List<ParticleSystem> particles = new List<ParticleSystem>();
|
|
|
|
|
if (this.GetComponent<ParticleSystem>())
|
|
|
|
|
particles.Add(this.GetComponent<ParticleSystem>());
|
|
|
|
|
for (int i = 0; i < parent.childCount; i++)
|
|
|
|
|
{
|
|
|
|
|
var child = parent.GetChild(i);
|
|
|
|
|
if (child.GetComponent<ParticleSystem>())
|
|
|
|
|
{
|
|
|
|
|
particles.Add(child.GetComponent<ParticleSystem>());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return particles.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|