上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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4 years ago
using System.Collections.Generic;
using UnityEngine;
//Author:ZCG
//CreatTime:12/8/2017
public class ParticleControl : MonoBehaviour
{
[SerializeField]
/// <summary>鎵€鏈夌殑绮掑瓙绯荤粺</summary>
protected ParticleSystem[] particleAll;
[SerializeField]
[Range(0, 10)]
/// <summary>鎺у埗澶у皬</summary>
protected float Scale = 1;
[SerializeField]
[Range(1f, 10f)]
/// <summary>鎺у埗澶у皬</summary>
protected float ScaleSpeed = 1f;
//scale闄愬埗
[SerializeField]
protected float scaleMin = 0;
[SerializeField]
protected float scaleMax = 10;
//鍚姩鍙樺寲鐨勫弬鏁?
[SerializeField]
protected bool UseLocaleScale = false;
[SerializeField]
protected bool UseThisLocaleScale = false;
[SerializeField]
protected bool UseGravityModifier = true;
[SerializeField]
protected bool UseSize = true;
[SerializeField]
protected bool UseStartLifetime = true;
[SerializeField]
protected bool UseSpeed = true;
[SerializeField]
protected bool UseRotation = true;
[SerializeField]
protected bool UseRateOverTime = false;
//鏀瑰彉鍥犲瓙
[SerializeField]
[Range(0, 10)]
protected float divisorLocaleScale = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorGravityModifier = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorSize = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorStartLifetime = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorSpeed = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorRotation = 1;
[SerializeField]
[Range(0, 10)]
protected float divisorRateOverTime = 1;
private void Awake()
{
Init();
if (particleAll.Length == 0)
particleAll = GetParticleAll(this.transform);
InitValue();
ParticleScaleControl();
}
//private void Start()
//{
//}
private void Update()
{
//InputManage();
}
/// <summary>
/// 鍒濆鍖栧弬鏁?
/// </summary>
protected virtual void Init()
{
//鍒濆鍖栧惎鍔ㄥ彉鍖栫殑鍙傛暟鍜屾敼鍙樺洜瀛?
}
/// <summary>
/// 杈撳叆鎺у埗
/// </summary>
protected virtual void InputManage()
{//娴嬭瘯鐢?
#if UNITY_EDITOR
//if (Input.GetKey(KeyCode.Equals))//鎹㈡垚鑷繁鐨勮緭鍏ユ柟寮?
// Up();
//if (Input.GetKey(KeyCode.Minus))
// Down();
#endif
}
/// <summary>
/// 澶?
/// </summary>
protected virtual void Up(float weight)
{
Scale += ScaleSpeed * weight;
ParticleScaleControl();
}
/// <summary>
/// 灏?
/// </summary>
protected virtual void Down(float weight)
{
Scale -= ScaleSpeed * weight;
ParticleScaleControl();
}
/// <summary>
/// 璁剧疆绮掑瓙澶у皬
/// </summary>
/// <param name="value"></param>
protected virtual void SetScale(float value)
{
Scale = value;
ParticleScaleControl();
}
/// <summary>
/// 鍒濆鍊?
/// </summary>
protected ParticleData[] particleInitValus;
/// <summary>
/// 鍒濆鍖栬褰曟墍鏈夌矑瀛愮郴缁熺殑鏁板€?
/// </summary>
private void InitValue()
{
particleInitValus = new ParticleData[particleAll.Length];//澹版槑鏁扮粍闀垮害锛堣繕闇€瑕佸姣忎釜鍗曠嫭鐨勫厓绱爊ew涓€娆★級
for (int i = 0; i < particleAll.Length; i++)
{
particleInitValus[i] = new ParticleData();//姣忎釜鍏冪礌new涓€娆℃墠鑳戒娇鐢?
//缂╂斁
particleInitValus[i].scale = particleAll[i].transform.localScale;
//閲嶅姏
var gravityModifier = particleAll[i].main.gravityModifier;
if (gravityModifier.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].gravityModifier_constantMin = gravityModifier.constantMin;
particleInitValus[i].gravityModifier_constantMax = gravityModifier.constantMax;
}
else if (gravityModifier.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].gravityModifier_constant = gravityModifier.constant;
//澶у皬
var startSize = particleAll[i].main.startSize;
if (startSize.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].size_constantMin = startSize.constantMin;
particleInitValus[i].size_constantMax = startSize.constantMax;
}
else if (startSize.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].size_constant = startSize.constant;
//鐢熷懡鍛ㄦ湡
var startLifetime = particleAll[i].main.startLifetime;
if (startLifetime.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].startLifetime_constantMin = startLifetime.constantMin;
particleInitValus[i].startLifetime_constantMax = startLifetime.constantMax;
}
else if (startLifetime.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].startLifetime_constant = startLifetime.constant;
//閫熷害
var startSpeed = particleAll[i].main.startSpeed;
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].speed_constantMin = startSpeed.constantMin;
particleInitValus[i].speed_constantMax = startSpeed.constantMax;
}
else if (startSpeed.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].speed_constant = startSpeed.constant;
//鏃嬭浆
var startRotation = particleAll[i].main.startRotation;
if (startRotation.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].rotation_constantMin = startRotation.constantMin;
particleInitValus[i].rotation_constantMax = startRotation.constantMax;
}
else if (startRotation.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].rotation_constant = startRotation.constant;
//鍙戝皠鏁伴噺
var rate = particleAll[i].emission.rateOverTime;
if (rate.mode == ParticleSystemCurveMode.TwoConstants)
{
particleInitValus[i].rate_constantMin = rate.constantMin;
particleInitValus[i].rate_constantMax = rate.constantMax;
}
else if (rate.mode == ParticleSystemCurveMode.Constant)
particleInitValus[i].rate_constant = rate.constant;
//鍛ㄦ湡鍐呯矑瀛愭渶澶у彂灏勬暟閲?
particleInitValus[i].maxParticles = particleAll[i].main.maxParticles;
}
}
private float oldScale;//璁板綍涓婁竴娆$缉鏀炬暟鍊?
/// <summary>
/// 绮掑瓙鎺у埗
/// </summary>
protected void ParticleScaleControl()
{
Scale = Mathf.Clamp(Scale, scaleMin, scaleMax);
if (Scale == scaleMin)
{
for (int i = 0; i < particleAll.Length; i++)
{
if (particleAll[i].isPlaying)
{
//Stop鏂规硶鎵ц鏃讹紝鎵ц瀹屾病鏈夌珛鍗虫敼鍙榠sPlaying鍜宨sStoped灞炴€у€硷紝瀵艰嚧鍙兘鏌愪釜瀛愮矑瀛愮壒鏁堟垨鍏ㄩ儴鐨刬sPlaying杩樹负true
//浠庤€岄€犳垚鍐嶆墦寮€绮掑瓙绯荤粺鏃讹紙鍙婁笅闈㈢殑else閫昏緫锛夛紝涓嶈兘姝e父鎵撳紑
//particleAll[i].Stop();
//Debug.Log("Stop:" + particleAll[i].name + particleAll[i].isPlaying);
}
}
}
else
{
for (int i = 0; i < particleAll.Length; i++)
{
if (!particleAll[i].isPlaying)
{
//particleAll[i].Play();
//Debug.Log("Play:" + particleAll[i].name);
}
}
}
if (Scale == 0 || Scale == oldScale)
return;
oldScale = Scale;
for (int i = 0; i < particleAll.Length; i++)
{
if (UseLocaleScale)//缂╂斁
{
if (!UseThisLocaleScale)//鍚敤鑷韩鐨勭缉鏀?
{
if (particleAll[i].gameObject.name != this.name)
particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale;
}
else
particleAll[i].transform.localScale = particleInitValus[i].scale * Scale * divisorLocaleScale;
}
if (UseGravityModifier)//閲嶅姏
{
//particleAll[i].gravityModifier *= Scale;
var main = particleAll[i].main;
var mainModule = main.gravityModifier;
if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
{
//mainModule.constant *= Scale;//鍏跺疄鏀瑰彉鐨勫氨鏄痗onstantMax绛夊悓浜巑ain.startSizeMultiplier
mainModule.constantMin = particleInitValus[i].gravityModifier_constantMin * Scale * divisorGravityModifier;
mainModule.constantMax = particleInitValus[i].gravityModifier_constantMax * Scale * divisorGravityModifier;
}
else if (mainModule.mode == ParticleSystemCurveMode.Constant)
mainModule.constant = particleInitValus[i].gravityModifier_constant * Scale * divisorGravityModifier;
main.gravityModifier = mainModule;
}
if (UseSize)//澶у皬
{
var main = particleAll[i].main;
var mainModule = main.startSize;
if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
{
mainModule.constantMin = particleInitValus[i].size_constantMin * Scale * divisorSize;
mainModule.constantMax = particleInitValus[i].size_constantMax * Scale * divisorSize;
}
else if (mainModule.mode == ParticleSystemCurveMode.Constant)
mainModule.constant = particleInitValus[i].size_constant * Scale * divisorSize;
main.startSize = mainModule;
}
if (UseStartLifetime)//鐢熷懡鍛ㄦ湡
{
var main = particleAll[i].main;
var mainModule = main.startLifetime;
if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
{
mainModule.constantMin = particleInitValus[i].startLifetime_constantMin * Scale * divisorStartLifetime;
mainModule.constantMax = particleInitValus[i].startLifetime_constantMax * Scale * divisorStartLifetime;
}
else if (mainModule.mode == ParticleSystemCurveMode.Constant)
mainModule.constant = particleInitValus[i].startLifetime_constant * Scale * divisorStartLifetime;
main.startLifetime = mainModule;
}
if (UseSpeed)//閫熷害
{
var main = particleAll[i].main;
var mainModule = main.startSpeed;
if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
{
mainModule.constantMin = particleInitValus[i].speed_constantMin * Scale * divisorSpeed;
mainModule.constantMax = particleInitValus[i].speed_constantMax * Scale * divisorSpeed;
}
else if (mainModule.mode == ParticleSystemCurveMode.Constant)
mainModule.constant = particleInitValus[i].speed_constant * Scale * divisorSpeed;
main.startSpeed = mainModule;
}
if (UseRotation)//鏃嬭浆
{
var main = particleAll[i].main;
var mainModule = main.startRotation;
if (mainModule.mode == ParticleSystemCurveMode.TwoConstants)
{
mainModule.constantMin = particleInitValus[i].rotation_constantMin * Scale * divisorRotation;
mainModule.constantMax = particleInitValus[i].rotation_constantMax * Scale * divisorRotation;
}
else if (mainModule.mode == ParticleSystemCurveMode.Constant)
mainModule.constant = particleInitValus[i].rotation_constant * Scale * divisorRotation;
main.startRotation = mainModule;
}
if (UseRateOverTime)//绮掑瓙鏁伴噺
{//璁剧疆鏈€澶ф暟閲?
var main = particleAll[i].main;
main.maxParticles = (int)(particleInitValus[i].maxParticles * Scale * divisorRateOverTime);
//鍙戝皠鏁伴噺
var emission = particleAll[i].emission;
var rateMode = emission.rateOverTime;
if (rateMode.mode == ParticleSystemCurveMode.TwoConstants)
{
rateMode.constantMin = particleInitValus[i].rate_constantMin * Scale * divisorRateOverTime;
rateMode.constantMax = particleInitValus[i].rate_constantMax * Scale * divisorRateOverTime;
}
else if (rateMode.mode == ParticleSystemCurveMode.Constant)
rateMode.constant = particleInitValus[i].rate_constant * Scale * divisorRateOverTime;
emission.rateOverTime = rateMode;
}
}
}
/// <summary>鑾峰彇鎵€鏈夌殑绮掑瓙绯荤粺</summary>
/// <param name="parent">鐖剁墿浣撲綅缃?/param>
/// <returns>鎵€鏈夋墍鏈夊寘鎷湰韬矑瀛愭暟缁?/returns>
private ParticleSystem[] GetParticleAll(Transform parent)
{
List<ParticleSystem> particles = new List<ParticleSystem>();
if (this.GetComponent<ParticleSystem>())
particles.Add(this.GetComponent<ParticleSystem>());
for (int i = 0; i < parent.childCount; i++)
{
var child = parent.GetChild(i);
if (child.GetComponent<ParticleSystem>())
{
particles.Add(child.GetComponent<ParticleSystem>());
}
}
return particles.ToArray();
}
}