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29 lines
1.0 KiB
29 lines
1.0 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PowerReplay : ReplaySimpleObject
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{
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/// <summary>
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/// 设置特殊属性
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/// </summary>
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/// <param name="obj"></param>
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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//obj.AddComponent<ObjDrag>();
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obj.AddComponent<ObjDelete>();
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obj.AddComponent<ObjRotate>();
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var jsonData = JsonUtility.FromJson<PowerRecordObjectBase>(json);
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var PowerAttribute = obj.GetComponent<PowerAttribute>();
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PowerAttribute.Task = jsonData.Task;
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PowerAttribute.Affiliation = jsonData.Affiliation;
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PowerAttribute.Number = jsonData.Number;
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PowerAttribute.TypeName = jsonData.TypeName;
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var RecordDiverseDatas = GetComponents<IReplayDiverseData>();
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foreach (IReplayDiverseData item in RecordDiverseDatas)
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{
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item.ReplayDiverseData(jsonData.SpecialData, obj);
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}
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}
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}
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