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204 lines
8.0 KiB
204 lines
8.0 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloneMultiLine : CloneSingleObj {
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protected Vector3 prePos;
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protected Vector3 curPos;
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protected Vector3 midPos;
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protected float variableX = 100;
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protected float variableY = 50;
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protected float variableZ = 80;
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public static bool started = false;
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public GameObject parentPrefab;
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public string parentResourcesName;
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public static GameObject nowObj;
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public override void Awake()
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{
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if (parentPrefab == null)
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{
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parentPrefab = Resources.Load(parentResourcesName) as GameObject;
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}
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base.Awake();
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}
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protected virtual void CreateParentPrefab()
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{
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parentPrefab = new GameObject(cloneObjType.ToString());
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parentPrefab.AddComponent<BoxCollider>();
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parentPrefab.AddComponent<CloneGameObjInfo>();
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}
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protected override void Clone()
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{
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var hitPoint = data.hitPos;
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if (!started)
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{
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prePos = hitPoint;
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started = true;
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//克隆父物体
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var clonedObj = EntitiesManager.Instance.CreateObj(parentPrefab, prePos, transform, gameObjID);
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clonedObj.name = gameObjID.ToString();
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SelectedObjs.gameObjs.Add(clonedObj);
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//设置克隆物体所在楼层属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjType = cloneObjType;
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objMsg.buildNum = floorMsg.buildNum;
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objMsg.floorNum = floorMsg.floorNum;
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objMsg.interlayerNum = floorMsg.interlayerNum;
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SetCloneGameObject(clonedObj);
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nowObj = clonedObj;
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AddRecordEventCloneParent(clonedObj.transform);//记录克隆父物体
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}
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else
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{
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curPos = hitPoint;
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//如果两点不重合
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if (curPos.x != prePos.x && curPos.x != prePos.x)
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{
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//克隆子物体
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DrawLine(prePos, curPos, nowObj);
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}
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prePos = curPos;
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}
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}
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protected virtual void DrawLine(Vector3 prePos, Vector3 curPos, GameObject nowObj)
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{
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midPos = (prePos + curPos) / 2;
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Vector3 clonedObjPos = new Vector3(midPos.x, midPos.y + Height, midPos.z);
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var clonedObj = Instantiate(clonePrefab, clonedObjPos, Quaternion.identity) as GameObject;
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clonedObj.name = nowObj.name;
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clonedObj.transform.parent = nowObj.transform;
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SetClonedObj(clonedObj);
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = nowObj.GetComponent<CloneGameObjInfo>().gameObjID; //子物体的id同父物体
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objMsg.gameObjType = cloneObjType;
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//设置克隆物体所在楼层属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
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objMsg.buildNum = floorMsg.buildNum;
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objMsg.floorNum = floorMsg.floorNum;
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objMsg.interlayerNum = floorMsg.interlayerNum;
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SelectedObjs.gameObjs.Add(clonedObj);
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SetCloneGameObject(clonedObj);
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AddRecordEventCloneChild(clonedObj.transform); //记录克隆子物体
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}
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protected virtual void SetClonedObj(GameObject clonedObj)
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{
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clonedObj.transform.up = (curPos - prePos).normalized;//改变线条的朝向
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float distance = Vector3.Distance(prePos, curPos);//计算两点的距离
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clonedObj.transform.localScale = new Vector3(variableX, distance * variableY, variableZ);//延长线条,连接两点。
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}
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/// <summary>
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/// 添加初始状态记录
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/// </summary>
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/// <param name="list"></param>
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public override void AddRecordFrame(List<ObjectData> list)
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{
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foreach (Transform child in transform)
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{
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var data = new RecordMultiLine();
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//SetBaseData(data, child);
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SetMultiLineData(data, child);
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data.isEvent = false;
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string json = JsonUtility.ToJson(data);
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var objectJson = new ObjectData();
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objectJson.cloneObjType = cloneObjType;
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objectJson.json = json;
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list.Add(objectJson);
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}
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}
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/// <summary>
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/// 添加初始状态记录时填充数据
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/// </summary>
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/// <param name="data"></param>
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/// <param name="obj"></param>
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public void SetMultiLineData(RecordMultiLine data, Transform obj)
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{
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var msg = obj.GetComponent<CloneGameObjInfo>();
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data.gameObjType = msg.gameObjType;
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data.objectName = obj.gameObject.name;
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data.buildNum = msg.buildNum;
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data.floorNum = msg.floorNum;
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data.interlayerNum = msg.interlayerNum;
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data.myTransform.setMyPosition(obj.localPosition);
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data.myTransform.setMyRotation(obj.localRotation);
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data.myTransform.setMyScale(obj.localScale);
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data.isActive = obj.gameObject.activeSelf;
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data.isEvent = false;
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//生成子物体
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for(int i = 0; i < obj.childCount; i++)
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{
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RecordObjectBase childData = new RecordObjectBase();
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Transform childTransform = obj.GetChild(i);
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CloneGameObjInfo childMsg = childTransform.GetComponent<CloneGameObjInfo>();
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childData.gameObjType = childMsg.gameObjType;
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childData.objectName = childTransform.gameObject.name;
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childData.buildNum = childMsg.buildNum;
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childData.floorNum = childMsg.floorNum;
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childData.interlayerNum = childMsg.interlayerNum;
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childData.myTransform.setMyPosition(childTransform.localPosition);
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childData.myTransform.setMyRotation(childTransform.localRotation);
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childData.myTransform.setMyScale(childTransform.localScale);
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data.list.Add(childData);
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}
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}
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/// <summary>
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/// 克隆记录父物体
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/// </summary>
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/// <param name="obj"></param>
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public virtual void AddRecordEventCloneParent(Transform obj)
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{
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
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{
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var eventData = new EventData();
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eventData.time = RecordManager.Instance.RecordTimer;
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eventData.cloneObjType = cloneObjType;
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eventData.eventType = RecordEventType.Clone;
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var data = new RecordMultiLine();
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SetBaseData(data, obj);
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data.isChild = false;
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data.isEvent = true;
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string json = JsonUtility.ToJson(data);
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eventData.json = json;
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RecordManager.Instance.jsonData.eventDataList.Add(eventData);
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}
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}
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/// <summary>
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/// 克隆记录子物体
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/// </summary>
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/// <param name="obj"></param>
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public virtual void AddRecordEventCloneChild(Transform obj)
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{
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
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{
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var eventData = new EventData();
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eventData.time = RecordManager.Instance.RecordTimer;
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eventData.cloneObjType = cloneObjType;
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eventData.eventType = RecordEventType.Clone;
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var data = new RecordMultiLine();
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SetBaseData(data, obj);
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data.isChild = true; //记录是否为子物体
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data.isEvent = true;
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string json = JsonUtility.ToJson(data);
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eventData.json = json;
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RecordManager.Instance.jsonData.eventDataList.Add(eventData);
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}
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}
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public override void SetCloneGameObject(GameObject obj)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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