上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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4 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloneCurtainLine : CloneMultiLine
{
private string curtainResourcesName;
public GameObject curtainPrefab; //水幕预设
public override void Awake()
{
variableX = 10;
variableY = 18;
variableZ = 10;
Height = 0.2f;
cloneObjType = CloneObjType.CurtainLine;
parentResourcesName = "Prefab/Tool/CurtainLineParent";
ResourcesName = "Prefab/Tool/CurtainLineItem";
curtainResourcesName = "Prefab/Tool/WaterCurtain";
if (parentPrefab == null)
{
parentPrefab = Resources.Load(parentResourcesName) as GameObject;
}
if (clonePrefab == null)
{
clonePrefab = Resources.Load(ResourcesName) as GameObject;
}
if (curtainPrefab == null)
{
curtainPrefab = Resources.Load(curtainResourcesName) as GameObject;
}
}
protected override void Clone()
{
var hitPoint = data.hitPos;
if (!started)
{
prePos = hitPoint;
started = true;
//克隆父物体
var parentObj = EntitiesManager.Instance.CreateObj(parentPrefab, prePos, transform, gameObjID);
parentObj.name = gameObjID.ToString();
SelectedObjs.gameObjs.Add(parentObj);
//设置克隆物体所在楼层属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo objMsg = parentObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjType = cloneObjType;
if (hitObj.GetComponent<CloneGameObjInfo>())
{
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
}
parentObj.AddComponent<WaterCurtainAttribute>();
parentObj.AddComponent<ObjSelectCtrl>();
parentObj.AddComponent<ObjDelete>();
nowObj = parentObj;
AddRecordEventCloneParent(parentObj.transform); //记录克隆父物体
}
else
{
curPos = hitPoint;
//如果两点不重合
if (curPos.x != prePos.x && curPos.x != prePos.x)
{
//克隆子物体
DrawLine(prePos, curPos, nowObj);
}
prePos = curPos;
}
}
protected override void DrawLine(Vector3 prePos, Vector3 curPos, GameObject nowObj)
{
midPos = (prePos + curPos) / 2;
Vector3 clonedObjPos = new Vector3(midPos.x, midPos.y + Height, midPos.z);
var clonedObj = Instantiate(clonePrefab, clonedObjPos, Quaternion.identity) as GameObject;
clonedObj.transform.parent = nowObj.transform;
clonedObj.name = nowObj.name;
SetClonedObj(clonedObj);
CreateCurtain(prePos, curPos, nowObj.transform);
CurtainLineItem objMsg = clonedObj.GetComponent<CurtainLineItem>();
objMsg.gameObjID = nowObj.GetComponent<CloneGameObjInfo>().gameObjID;
objMsg.gameObjType = cloneObjType;
objMsg.prePos = prePos;
objMsg.curPos = curPos;
//设置克隆物体所在楼层属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
SelectedObjs.gameObjs.Add(clonedObj);
AddRecordEventCloneChild(clonedObj.transform);//记录克隆子物体
}
/// <summary>
/// 生成水幕
/// </summary>
/// <param name="prePos"></param>
/// <param name="curPos"></param>
private void CreateCurtain(Vector3 prePos, Vector3 curPos,Transform parent)
{
Vector3 vertPos;
var Distance = Vector3.Distance(prePos, curPos);
float pos = Mathf.CeilToInt(Distance);
float count = Mathf.CeilToInt(pos / 2);
int dex = 1;
if (count < 1)
{
count = 1;
dex = 0;
}
for (int i = 0; i < count + dex; i++)
{
if (count > 1)
{
if (i != 0)
{
vertPos = new Vector3(prePos.x + (i / (float)count) * (curPos.x - prePos.x), prePos.y + (i / (float)count) * (curPos.y - prePos.y) + 0.6f, prePos.z + (i / (float)count) * (curPos.z - prePos.z));
GameObject curtain = Instantiate(curtainPrefab, vertPos, Quaternion.identity) as GameObject;
curtain.transform.parent = parent;
curtain.transform.forward = -Vector3.up;
curtain.name = "Curtain-" + parent.name;
var curtainCtrl=curtain.AddComponent<WaterCurtainControl>();
curtainCtrl.gameObjID = long.Parse(nowObj.name);
CloneGameObjInfo floorMsg = parent.GetComponent<CloneGameObjInfo>();
curtainCtrl.buildNum = floorMsg.buildNum;
curtainCtrl.floorNum = floorMsg.floorNum;
curtainCtrl.interlayerNum = floorMsg.interlayerNum;
}
}
}
}
/// <summary>
/// 添加初始状态记录
/// </summary>
/// <param name="list"></param>
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
var data = new RecordCurtainLineParent();
SetBaseData(data, child);
data.isEvent = false;
for(int i = 0; i < child.childCount; i++)
{
var item = child.GetChild(i);
if (!item.name.Contains("Curtain"))
{
CurtainLineItem itemMsg = item.GetComponent<CurtainLineItem>();
var itemData = new RecordCurtainLineChild();
SetBaseData(itemData, item.transform);
itemData.prePos = itemMsg.prePos;
itemData.curPos = itemMsg.curPos;
data.list.Add(itemData);
}
}
data.task = child.GetComponent<WaterCurtainAttribute>().task;
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
/// <summary>
/// 克隆记录父物体
/// </summary>
/// <param name="obj"></param>
public override void AddRecordEventCloneParent(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new RecordCurtainLineParent();
SetBaseData(data, obj);
data.isEvent = true;
data.isChild = false;
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
/// <summary>
/// 克隆记录子物体
/// </summary>
/// <param name="obj"></param>
public override void AddRecordEventCloneChild(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new RecordCurtainLineChild();
SetBaseData(data, obj);
data.isEvent = true;
data.isChild = true;
data.prePos = obj.GetComponent<CurtainLineItem>().prePos;
data.curPos = obj.GetComponent<CurtainLineItem>().curPos;
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
}
[Serializable]
public class RecordCurtainLine:RecordObjectBase
{
public bool isChild;
public bool isEvent;
}
[Serializable]
public class RecordCurtainLineChild: RecordCurtainLine
{
public Vector3 prePos;
public Vector3 curPos;
}
[Serializable]
public class RecordCurtainLineParent : RecordCurtainLine
{
public List<RecordCurtainLineChild> list = new List<RecordCurtainLineChild>();
public string task;
}