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32 lines
780 B
32 lines
780 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class CurtainLineItem : CloneGameObjInfo
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{
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public Vector3 prePos;
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public Vector3 curPos;
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private DateTime t2;
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private DateTime t1;
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public void OnMouseDown()
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{
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if (!EventSystem.current.IsPointerOverGameObject())
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{
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t2 = DateTime.Now;
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if (t2 - t1 < new TimeSpan(0, 0, 0, 0, 500))
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{
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StartCoroutine(OpenAttributePanel());
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}
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t1 = t2;
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}
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}
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IEnumerator OpenAttributePanel()
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{
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yield return new WaitForSeconds(0.1f);
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transform.parent.GetComponent<WaterCurtainAttribute>().OpenAttributePanel();
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}
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}
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