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20 lines
530 B
20 lines
530 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RecordDashedLine : RecordObjectBase
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{
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/// <summary>
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/// 回放状态时存放子物体
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/// </summary>
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public List<RecordObjectBase> list = new List<RecordObjectBase>();
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/// <summary>
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/// 是否是子物体
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/// </summary>
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public bool isChild = false;
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/// <summary>
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/// 回放的是事件or状态
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/// </summary>
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public bool isEvent = false; //回放状态为false,回放事件为true
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}
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