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70 lines
2.8 KiB
70 lines
2.8 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplaySetArea : ReplaySimpleObject {
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public GameObject PolygonPlane;
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public GameObject PolygonPlaneChild;
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public long GameobjID = 0;
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private void Awake()
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{
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GameObject PolygonPlane = GameObject.Find("Canvas/SetAreaPanel/PolygonPlaneBase").gameObject;
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GameObject PolygonPlaneChild = PolygonPlane.transform.Find("Plane").gameObject;
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}
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordSetArea>(json);
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if (jsonData.isEvent)
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{
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ReplayEventClone(jsonData);
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}
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else
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{
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ReplayFrameDataClone(jsonData);
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}
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}
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private void ReplayFrameDataClone(RecordSetArea data)
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{
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GameObject PolygonPlane = GameObject.Find("Canvas/SetAreaPanel/PolygonPlaneBase").gameObject;
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GameObject PolygonPlaneChild = PolygonPlane.transform.Find("Plane").gameObject;
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PolygonPlaneChild.SetActive(true);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, data.myTransform.getMyPosition(), transform, long.Parse(data.objectName));
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clonedObj.name = data.objectName;//名字即ID
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SetBaseGameObject(clonedObj, data);
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SetAreaData(clonedObj, data);
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SetCloneGameObject(clonedObj, "");
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PolygonPlaneChild.SetActive(false);
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}
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private void ReplayEventClone(RecordSetArea data)
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{
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//PolygonPlaneChild.SetActive(true);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, data.myTransform.getMyPosition(), transform, long.Parse(data.objectName));
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SetBaseGameObject(clonedObj, data);
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clonedObj.GetComponent<MeshRenderer>().material.color = new Color(Color.yellow.r, Color.yellow.g, Color.yellow.b, 1f);
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clonedObj.GetComponent<PolygonController>().PolyVerticeFather = GameObject.Find("Canvas/SetAreaPanel/PolyVerticeFather").GetComponent<RectTransform>();
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}
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private void SetAreaData(GameObject clonedObj, RecordSetArea jsonData)
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{
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var polyController = clonedObj.GetComponent<PolygonController>();
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for(int i = 0; i < jsonData.worldPositions.Count; i++)
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{
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polyController.ReplaySetPolygon(jsonData.worldPositions[i], jsonData.screenPositions[i]);
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}
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var areaController = clonedObj.GetComponent<SetArea>();
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areaController.ReplayFrameData(jsonData);
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}
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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