diff --git a/Assets/Data/1/File/NodeList.xml b/Assets/Data/1/File/NodeList.xml
index 7f7770c..fb111b5 100644
--- a/Assets/Data/1/File/NodeList.xml
+++ b/Assets/Data/1/File/NodeList.xml
@@ -1,11 +1,15 @@
- 0
-
+ 1
+
+
+
- 0
-
+ 1
+
+
+
\ No newline at end of file
diff --git a/Assets/ReplayUIManager.cs b/Assets/ReplayUIManager.cs
index d4ad636..cf7d1db 100644
--- a/Assets/ReplayUIManager.cs
+++ b/Assets/ReplayUIManager.cs
@@ -6,16 +6,16 @@ using UnityEngine;
public class ReplayUIManager : MonoBehaviour
{
- private GameObject rolePanel;
- private GameObject roleSelectPanel;
+ //private GameObject rolePanel;
+ // private GameObject roleSelectPanel;
private GameObject bottomCenterUI;
- private GameObject editorRight;
+ // private GameObject editorRight;
private void Start()
{
- rolePanel = transform.Find("RolePanel").gameObject;
- roleSelectPanel = transform.Find("RoleSelectPanel").gameObject;
+ //rolePanel = transform.Find("RolePanel").gameObject;
+ //roleSelectPanel = transform.Find("RoleSelectPanel").gameObject;
bottomCenterUI = transform.Find("BottomCenterUI").gameObject;
- editorRight = transform.Find("TopUI/EditorRight").gameObject;
+ //editorRight = transform.Find("TopUI/EditorRight").gameObject;
SetUI();
}
// Use this for initialization
@@ -27,16 +27,16 @@ public class ReplayUIManager : MonoBehaviour
{
if (DisasterManager.model == PlayModel.view)
{
- rolePanel.SetActive(false);//单机版注释
- roleSelectPanel.SetActive(false);//单机版注释
- editorRight.SetActive(false);//单机版注释
+ //rolePanel.SetActive(false);//单机版注释
+ //roleSelectPanel.SetActive(false);//单机版注释
+ //editorRight.SetActive(false);//单机版注释
}
else if (DisasterManager.model == PlayModel.editor)
{
- rolePanel.SetActive(true);//单机版注释
- roleSelectPanel.SetActive(true);//单机版注释
- editorRight.SetActive(true);//单机版注释
+ //rolePanel.SetActive(true);//单机版注释
+ //roleSelectPanel.SetActive(true);//单机版注释
+ //editorRight.SetActive(true);//单机版注释
MultiSelectNAV.GetInstance.gameObject.SetActive(true);
}
/*
diff --git a/Assets/Scene/MainScene_New.unity b/Assets/Scene/MainScene_New.unity
index 830b55d..d2a7d36 100644
Binary files a/Assets/Scene/MainScene_New.unity and b/Assets/Scene/MainScene_New.unity differ
diff --git a/Assets/Scripts/DisasterList/AddDisaster.cs b/Assets/Scripts/DisasterList/AddDisaster.cs
index f10e3ab..52b43dc 100644
--- a/Assets/Scripts/DisasterList/AddDisaster.cs
+++ b/Assets/Scripts/DisasterList/AddDisaster.cs
@@ -10,27 +10,29 @@ using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
-public class AddDisaster : MonoBehaviour {
- private Button addBtn;
+public class AddDisaster : MonoBehaviour
+{
+ private Button addBtn;
// Use this for initialization
- void Start () {
+ void Start()
+ {
addBtn = GetComponent