using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
public class ChangeParticle : MonoBehaviour
{
public ParticleEnum ParticleEnum;
// Use this for initialization
void Start()
{
MessageDispatcher.AddListener("ChangeParticle", ChangedParticle);
}
private void ChangedParticle(IMessage obj)
{
var ParticleEnum = (ParticleEnum)obj.Data;
ResManage.Instance.LoadParticleInEnum(ParticleEnum, this.transform);
}
// Update is called once per frame
void Update()
{
}
public void SSS()
{
MessageDispatcher.SendMessage("ChangeParticle", ParticleEnum);
}
}
public enum ParticleEnum
{
///
///
///
None,
/// 直流喷水
WaterStraight,
/// 开花喷水
WaterFlower,
/// 喷雾喷水
WaterFog,
/// 泡沫
Froth,
/// 干粉
DryPowder,
Decontamination
}