using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class DisasterPanel : MonoBehaviour { private static DisasterPanel instance; public static DisasterPanel Instance { get { return instance; } } public Button create; public Button edit; public Button view; private void Awake() { instance = this; } // Use this for initialization void Start () { create = transform.Find("New").GetComponent