using AX.InputSystem; using AX.MessageSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TruckSkillsControl : MonoBehaviour { public TruckSkillsEnum Skill; protected GameObject chooseObj; static Dictionary SkillList = new Dictionary(); private bool isSelected; /// /// 设置选中高亮 /// protected bool IsSelected { get { return isSelected; } set { isSelected = value; this.transform.GetChild(0).gameObject.SetActive(value);//设置高亮 } } /// /// 设置按钮可用 /// public bool IsInteractable { get { return this.GetComponent