using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //Author:ZCG //CreatTime:ZCG /// /// ษ่ึรากฐฺหูถศ /// public class UIPlanWaterCannon_SetPingPongSpeed : BaseSlider { public override void RespondFun(float value) { UIPlanWaterCannon.Instance.SetPingPongSpeed(value); } }