using AX.MessageSystem; namespace AX.InputSystem { /// /// + 按键的操作 /// public class EqualsCommand : Command { public static readonly EqualsCommand Instance = new EqualsCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "EQUALS_COMMAND", arg); } } }