using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; using System; using UnityEngine.EventSystems; public class EquipNumSelectPanel : ResourceLoadPanel { private Text select; private Text selectNumAlready; private Toggle togglechoose; private InputField inputField; private void Awake() { select = transform.Find("Select").GetComponent(); selectNumAlready = transform.Find("SelectNumAlready").GetComponent(); inputField = transform.Find("InputField").GetComponent(); MessageDispatcher.AddListener("EquipItemSelectMore", SelectMore); } private void OnEnable() { MessageDispatcher.AddListener("EquipItemSelectMore", SelectMore); } private void OnDisable() { MessageDispatcher.RemoveListener("EquipItemSelectMore", SelectMore); } private void SelectMore(IMessage obj) { Toggle sender = (Toggle)obj.Data; if (sender.isOn) { if (!gameObject.activeInHierarchy) { gameObject.SetActive(true); } togglechoose = sender; select.text = sender.name; Equip eq = EquipSelect.GetInstance.GetEquipFromSelectByName(sender.name); if (eq == null) {//之前未加到提交清单中 selectNumAlready.text = "0"; inputField.text = "0"; } else { selectNumAlready.text = eq.Number.ToString(); inputField.text = eq.Number.ToString(); } } } public void Input(string value) { if (value.Length == 0) { value = "0"; } } public void Sure() { int tmp; Equip select = EquipSelect.GetInstance.GetInitEquipByName(togglechoose.name); select.Number = int.Parse(inputField.text); MessageDispatcher.SendMessage("EquipAddSubmit", select); Debug.Log(inputField.text); Close(); } public void Add() { int inp = int.Parse(inputField.text); inputField.text = (inp + 1).ToString(); } public void Minu() { int inp = int.Parse(inputField.text); if (inp > 0) { inputField.text = (inp - 1).ToString(); } } public void Close( ) { gameObject.SetActive(false); togglechoose.isOn = false; if (int.Parse( inputField.text) > 0) { togglechoose.GetComponent().SetImgShow(int.Parse(inputField.text)); } else { togglechoose.GetComponent().SetImgHide(); } } }