using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplaySixLadder : ReplaySimpleObject
{
///
/// 回放克隆
///
///
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
clonedObj.transform.Find("LadderUp").localPosition = jsonData.upLadderPos;
SetCloneGameObject(clonedObj, json);
if (clonedObj.GetComponent())
{
clonedObj.GetComponent().SetSelect(json);
}
}
}