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36 lines
1.1 KiB
36 lines
1.1 KiB
using AX.NetworkSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Net; |
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using System.Security.Cryptography; |
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using System.Xml; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.UI; |
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public class AddDisaster : MonoBehaviour { |
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private Button addBtn; |
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// Use this for initialization |
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void Start () { |
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addBtn = GetComponent<Button>(); |
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addBtn.onClick.AddListener(AddNewDisaster); |
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} |
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void AddNewDisaster() |
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{ |
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//获取灾情名称 |
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ResourceLoadWindow.Instance.LoadInputWindow("请输入灾情名称", ConfirmNewDisaster, null, null); |
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} |
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private void ConfirmNewDisaster(string disasterName) |
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{ |
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DisasterInfo msg = new DisasterInfo(); |
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msg.Name = disasterName; |
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//向服务端申请新建灾情,成功后调用AddDisasterSucced |
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NetworkManager.Default.SendAsync("CREATE_DISASTER_INFO_REQUEST", msg); |
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//单机版 |
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//msg.LastTime = DateTime.Now.ToString(); |
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//DisasterInfosManager.Instance.AddNewDisasterInfo(msg); |
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} |
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}
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