上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DisasterItem : MonoBehaviour {
public DisasterInfo msg = new DisasterInfo();
private GameObject selectedImg;
private Text disasterName;
private Text disasterTime;
private Button del;
public void OnEnable()
{
GetComponent<Toggle>().onValueChanged.AddListener(OnValueChanged);
}
public void OnDisable()
{
GetComponent<Toggle>().onValueChanged.RemoveListener(OnValueChanged);
}
public void OnDestroy()
{
GetComponent<Toggle>().onValueChanged.RemoveListener(OnValueChanged);
del.onClick.RemoveListener(Delete);
}
public void OnValueChanged(bool value)
{
//selectedImg.SetActive(value);
if (value)
{
disasterName.color = Color.cyan;
disasterTime.color = Color.cyan;
UpdateManager.Instance.selectedMsg = this.msg;
}
else
{
disasterName.color = Color.white;
disasterTime.color = Color.white;
}
}
// Use this for initialization
void Awake () {
GetComponent<Toggle>().group = transform.parent.GetComponent<ToggleGroup>();
selectedImg = transform.Find("Selected").gameObject;
selectedImg.SetActive(false);
disasterName = transform.Find("DisasterName").GetComponent<Text>();
disasterTime = transform.Find("DisasterTime").GetComponent<Text>();
del = transform.Find("Delete").GetComponent<Button>();
del.onClick.AddListener(Delete);
}
public void Set(DisasterInfo msg)
{
this.msg = msg;
disasterName.text = msg.Name;
disasterTime.text = msg.LastTime;
}
private void Delete()
{
ResourceLoadWindow.Instance.LoadTipWindow("是否删除预案?", () => { NetworkManager.Default.SendAsync("DELETE_DISASTER_INFO_SYNC", msg.Id); }, null); //单机版注释
// ResourceLoadWindow.Instance.LoadTipWindow("是否删除预案?", () => { DisasterInfosManager.Instance.DeleteDisasterInfo(msg.Id); }, null);//非单机版打开
}
}