上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloneSmokeBase : CloneSingleObj
{
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
SmokeRecordData data = new SmokeRecordData();
data.name = child.name;
data.value = child.GetComponent<SmokeControl>().MySmokeMain.maxParticles / 10;
SetBaseData(data, child);
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
public override void SetCloneGameObject(GameObject obj)
{
obj.AddComponent<ObjSelectCtrl>();
obj.AddComponent<ObjDrag>();
obj.AddComponent<ObjDelete>();
obj.AddComponent<ObjRotate>();
}
}