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79 lines
2.3 KiB
79 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class FireAlongWindCheck : MonoBehaviour { |
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WeatherSettingManager weatherMgr; |
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void Awake() |
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{ |
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weatherMgr = GameObject.Find("Canvas").transform.Find("WeatherSettingPanel").GetComponent<WeatherSettingManager>(); |
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AlongWindCheck.alongWindCheck += CheckHeadquaterPosition; |
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} |
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void OnDestroy() |
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{ |
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AlongWindCheck.alongWindCheck -= CheckHeadquaterPosition; |
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} |
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/// <summary> |
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/// 检查指挥部是否设置在上风向或侧风向 |
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/// </summary> |
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/// <param name="arg1"></param> |
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/// <param name="arg2"></param> |
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/// <returns></returns> |
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private IntData CheckHeadquaterPosition(Vector3 pos, IntData data) |
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{ |
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Vector3 myPos = transform.position; |
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float dx = Mathf.Abs(myPos.x - pos.x); |
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float dz = Mathf.Abs(myPos.z - pos.z); |
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switch (weatherMgr.TianQiSettingData.fengxiang) |
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{ |
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case FengXiang.北风: |
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if (dx < 10 && myPos.z < pos.z) |
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data.value++; |
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break; |
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case FengXiang.东北风: |
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if (pos.x > myPos.x && pos.z > myPos.z) |
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data.value++; |
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break; |
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case FengXiang.东风: |
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if (dz < 10 && myPos.x < pos.x) |
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data.value++; |
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break; |
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case FengXiang.东南风: |
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if (myPos.x < pos.x && myPos.z > pos.z) |
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data.value++; |
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break; |
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case FengXiang.南风: |
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if (dx < 10 && myPos.z > pos.z) |
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data.value++; |
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break; |
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case FengXiang.西南风: |
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if (myPos.x > pos.x && myPos.z > pos.z) |
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data.value++; |
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break; |
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case FengXiang.西风: |
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if (dz < 10 && myPos.x > pos.x) |
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data.value++; |
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break; |
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case FengXiang.西北风: |
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if (myPos.z < pos.z && myPos.x > pos.x) |
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data.value++; |
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break; |
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default: |
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break; |
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} |
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return data; |
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} |
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} |
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public class IntData |
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{ |
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public int value; |
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public IntData(int initValue) |
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{ |
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value = initValue; |
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} |
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public void Clear() |
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{ |
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value = 0; |
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} |
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} |