上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreateStaticObjID : MonoBehaviour {
public static long staticGameObjID = 0;
// Use this for initialization
void Start () {
EntitiesManager.Instance.AddEntity(staticGameObjID, gameObject);
GetComponent<BaseGameObjInfo>().SetGameObjID(staticGameObjID++);
}
// Update is called once per frame
void Update () {
}
}