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102 lines
3.2 KiB
102 lines
3.2 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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public class ObjRotate : MonoBehaviour |
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{ |
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public float rotateSpeed = 60; |
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// Use this for initialization |
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protected virtual void Start() |
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{ |
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MessageDispatcher.AddListener("ReplayEvent", ReplayEventRoate); |
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} |
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protected virtual void AddRecordEventRoage(RecordEventType type) |
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{ |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = GetComponent<BaseGameObjInfo>().gameObjType; |
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eventData.eventType = type; |
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eventData.json = gameObject.name; |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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protected virtual void ReplayEventRoate(IMessage obj) |
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{ |
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var eventData = (EventData)obj.Data; |
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if (eventData.json == gameObject.name) |
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{ |
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if (eventData.eventType == RecordEventType.LeftRotate) |
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{ |
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transform.Rotate(0, -Time.deltaTime * rotateSpeed, 0, Space.World); |
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} |
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else if (eventData.eventType == RecordEventType.RightRotate) |
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{ |
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transform.Rotate(0, Time.deltaTime * rotateSpeed, 0, Space.World); |
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} |
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} |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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void OnEnable() |
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{ |
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MessageDispatcher.AddListener("LEFT_ROTATE_COMMAND", LeftRotate); |
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MessageDispatcher.AddListener("RIGHT_ROTATE_COMMAND", RightRotate); |
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MessageDispatcher.AddListener("UP_ROTATE_COMMAND", UpRotate); |
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MessageDispatcher.AddListener("DOWN_ROTATE_COMMAND", DownRotate); |
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} |
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void OnDisable() |
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{ |
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate); |
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate); |
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MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate); |
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MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate); |
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} |
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void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate); |
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate); |
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MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate); |
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MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate); |
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventRoate); |
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} |
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protected virtual void LeftRotate(IMessage obj) |
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{ |
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if (SelectedObjs.selectedObj == gameObject) |
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{ |
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transform.Rotate(0, -Time.deltaTime * rotateSpeed, 0, Space.World); |
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AddRecordEventRoage(RecordEventType.LeftRotate); |
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} |
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} |
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protected virtual void RightRotate(IMessage obj) |
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{ |
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if (SelectedObjs.selectedObj == gameObject) |
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{ |
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transform.Rotate(0, Time.deltaTime * rotateSpeed, 0, Space.World); |
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AddRecordEventRoage(RecordEventType.RightRotate); |
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} |
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} |
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protected virtual void UpRotate(IMessage obj) |
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{ |
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} |
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protected virtual void DownRotate(IMessage obj) |
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{ |
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} |
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}
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