上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class JumpToScene : MonoBehaviour {
private void Awake()
{
DontDestroyOnLoad(gameObject);
}
// Use this for initialization
void Start()
{
SceneManager.LoadScene("StartScene");
}
// Update is called once per frame
void Update () {
}
}