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570 lines
20 KiB
570 lines
20 KiB
using AX.InputSystem; |
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using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.AI; |
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using UnityEngine.UI; |
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public enum FireManSkills |
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{ |
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None = 0, |
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LayWaterHose = 1 << 1, |
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LayLifeSavingFlarePath = 1 << 2, |
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SprayWater = 1 << 3, |
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SprayFoam = 1 << 4, |
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ForcibleEntry = 1 << 5, |
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DischargeSmoke = 1 << 6, |
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Lighting = 1 << 7, |
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PackUpLine = 1 << 8, |
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TagSearchRoom = 1 << 9, |
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EquipSelect = 1 << 10, |
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Save = 1 << 11, |
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AskPeople = 1 << 12, |
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ClearDangerous = 1 << 13, |
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ClearSundries = 1 << 14, |
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Decontamination = 1 << 15 |
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} |
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public class FireManMessage : MonoBehaviour |
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{ |
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public FireManSkills workType;//记录是喷水还是照明等 |
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public FireManSkills EnabledSkills; |
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//public ParticleEnum waterType;//记录喷水方式 |
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private GameObject shuiqiang; |
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private GameObject wuchiju; |
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private GameObject zhaomingdeng; |
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private GameObject panyanji; |
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private Bag bag; |
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private XiaoFangYuanDrawLine drawline; |
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private long GameObjID; |
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private bool flag;//是否连接水源 |
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void Awake() |
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{ |
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wuchiju = TransformHelper.FindChild(transform, "WuChiJu").gameObject; |
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zhaomingdeng = TransformHelper.FindChild(transform, "ZhaoMingDeng").gameObject; |
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panyanji = TransformHelper.FindChild(transform, "PaiYanJi").gameObject; |
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MessageDispatcher.AddListener("WaterSourceChanged", WaterSourceChanged); |
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MessageDispatcher.AddListener("WaterSeparaterChange", WaterseparadChange); |
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MessageDispatcher.AddListener("LayWaterHose", LayWaterHose); |
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MessageDispatcher.AddListener("LayLifeSavingFlarePath", LayLifeSavingFlarePath); |
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MessageDispatcher.AddListener("ForcibleEntry", ForcibleEntry); |
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MessageDispatcher.AddListener("DischargeSmoke", DischargeSmoke); |
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MessageDispatcher.AddListener("Lighting", Lightingfunc); |
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MessageDispatcher.AddListener("Save", Save); |
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MessageDispatcher.AddListener("PackUpLine", PackUpLine); |
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MessageDispatcher.AddListener("TagSearchRoom", TagSearchRoom); |
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MessageDispatcher.AddListener("EquipSelect", EquipSelectfunc); |
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MessageDispatcher.AddListener("SprayWater", SprayWater); |
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MessageDispatcher.AddListener("SprayFoam", SprayFoam); |
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// MessageDispatcher.AddListener("BagChaneg", BagChange); |
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} |
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void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("WaterSourceChanged", WaterSourceChanged); |
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MessageDispatcher.RemoveListener("WaterSeparaterChange", WaterseparadChange); |
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MessageDispatcher.RemoveListener("LayWaterHose", LayWaterHose); |
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MessageDispatcher.RemoveListener("LayLifeSavingFlarePath", LayLifeSavingFlarePath); |
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MessageDispatcher.RemoveListener("ForcibleEntry", ForcibleEntry); |
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MessageDispatcher.RemoveListener("DischargeSmoke", DischargeSmoke); |
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MessageDispatcher.RemoveListener("Lighting", Lightingfunc); |
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MessageDispatcher.RemoveListener("Save", Save); |
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MessageDispatcher.RemoveListener("PackUpLine", PackUpLine); |
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MessageDispatcher.RemoveListener("TagSearchRoom", TagSearchRoom); |
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MessageDispatcher.RemoveListener("EquipSelect", EquipSelectfunc); |
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MessageDispatcher.RemoveListener("SprayWater", SprayWater); |
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MessageDispatcher.RemoveListener("SprayFoam", SprayFoam); |
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//MessageDispatcher.RemoveListener("BagChaneg", BagChange); |
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} |
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private void WaterseparadChange(IMessage obj) |
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{ |
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if (GetComponent<WaterReceiver>()) |
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{ |
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Waterseparadata waterdata = (Waterseparadata)obj.Data; |
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if (waterdata.receiveId == GameObjID) |
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{ |
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flag = waterdata.IsContent; |
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int type = (int)waterdata.watertype; |
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if (type==0) |
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{ |
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flag = false; |
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} |
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if (type == 1)//普通水 |
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{ |
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if (flag) |
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{ |
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EnabledSkills |= FireManSkills.SprayWater; |
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EnabledSkills |= FireManSkills.Decontamination; |
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} |
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else |
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{ |
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if (workType == FireManSkills.SprayWater || workType == FireManSkills.Decontamination) |
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{ |
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workType = FireManSkills.None; |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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MessageDispatcher.SendMessage(GameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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else |
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{ |
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if ((EnabledSkills & FireManSkills.SprayWater) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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} |
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if ((EnabledSkills & FireManSkills.Decontamination) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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} |
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} |
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} |
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} |
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if (type == 2)//泡沫 |
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{ |
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if (flag) |
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EnabledSkills |= FireManSkills.SprayFoam; |
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else |
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{ |
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workType = FireManSkills.None; |
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if ((EnabledSkills & FireManSkills.SprayFoam) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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} |
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MessageDispatcher.SendMessage(GetComponent<CloneGameObjInfo>().gameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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} |
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if (type == 3)//有水也有泡沫 |
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{ |
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if (flag) |
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{ |
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EnabledSkills |= FireManSkills.SprayWater; |
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EnabledSkills |= FireManSkills.Decontamination; |
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EnabledSkills |= FireManSkills.SprayFoam; |
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} |
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else |
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{ |
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if (workType == FireManSkills.SprayWater || workType == FireManSkills.Decontamination || workType == FireManSkills.SprayFoam) |
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{ |
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workType = FireManSkills.None; |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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MessageDispatcher.SendMessage(GameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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else |
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{ |
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if ((EnabledSkills & FireManSkills.SprayWater) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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} |
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if ((EnabledSkills & FireManSkills.Decontamination) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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} |
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if ((EnabledSkills & FireManSkills.SprayFoam) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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} |
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} |
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} |
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} |
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SprayChangeMove(flag); |
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if (!RecordEvent.IsReplay()) |
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{ |
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if (this != null && FireManSkillsPanel.GetInstance != null && FireManSkillsPanel.GetInstance.gameObject.activeSelf) |
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MessageDispatcher.SendMessage("FiremanSkillsPanelDraw", gameObject); |
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} |
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} |
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} |
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} |
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private void Start() |
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{ |
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GameObjID = GetComponent<CloneGameObjInfo>().gameObjID; |
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bag = GetComponent<Bag>(); |
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drawline = GetComponent<XiaoFangYuanDrawLine>(); |
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} |
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/// <summary> |
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/// 背包装备更改导致技能是否可用(破拆.照明.排烟) |
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/// </summary> |
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/// <param name="obj"></param> |
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private void EquipSelectfunc(IMessage obj) |
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{ |
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EquipSelect.GetInstance.gameObject.SetActive(true); |
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BagPanel.GetInstance.gameObject.SetActive(true); |
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} |
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private void TagSearchRoom(IMessage obj) |
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{ |
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if (SelectedObjs.selectedCharacters.Count > 0 && gameObject == SelectedObjs.selectedCharacters[0]) |
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{ |
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var arg = new CloneCmdArgs(); |
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arg.cloneObjType = CloneObjType.MarkSearchRoom; |
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arg.hitPos = transform.position; |
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arg.gameObjID = GameObjID; |
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MessageDispatcher.SendMessage(EntitiesManager.Instance.CreateObjID(), "CLONE_COMMAND", arg); |
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} |
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} |
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private void PackUpLine(IMessage obj) |
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{ |
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if (SelectedObjs.selectedCharacters.Count > 0 && gameObject == SelectedObjs.selectedCharacters[0]) |
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{ |
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drawline.destoryLine(); |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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if ((EnabledSkills & FireManSkills.SprayWater) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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} |
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if ((EnabledSkills & FireManSkills.Decontamination) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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} |
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if ((EnabledSkills & FireManSkills.SprayFoam) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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} |
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MessageDispatcher.SendMessage("FiremanSkillsPanelDraw", gameObject); |
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} |
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} |
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private void Save(IMessage obj) |
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{ |
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} |
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private void Lightingfunc(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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if (GameObjID == gameObjID) |
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{ |
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Lighting((bool)obj.Data); |
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} |
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} |
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private void DischargeSmoke(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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if (GameObjID == gameObjID) |
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{ |
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DischargeSmoke((bool)obj.Data); |
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} |
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} |
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private void ForcibleEntry(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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if (GameObjID == gameObjID) |
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{ |
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Debug.Log(obj.Type.ToString()); |
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ForcibleEntry((bool)obj.Data); |
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} |
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} |
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private void LayLifeSavingFlarePath(IMessage obj) |
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{ |
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if (GameObjID == (long)obj.Sender) |
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{ |
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bool value = (bool)obj.Data; |
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if (value) |
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drawline.setLine(); |
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else |
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{ |
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drawline.EndDraw(); |
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} |
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} |
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} |
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private void SprayWater(IMessage obj) |
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{ |
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if (GameObjID == (long)obj.Sender) |
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{ |
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bool value = (bool)obj.Data; |
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if (value) |
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{ |
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drawline.setLine(); |
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if (GetComponent<Bag>().GetEquipNum("消防高压水带") >= 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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} |
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} |
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else |
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{ |
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drawline.EndDraw(); |
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if (flag) |
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{ |
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//if (GetComponent<Bag>().GetEquipNum("消防高压水带") < 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = false; |
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GetComponent<AgentController>().enabled = false; |
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} |
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} |
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} |
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} |
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} |
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private void SprayFoam(IMessage obj) |
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{ |
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if (GameObjID == (long)obj.Sender) |
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{ |
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bool value = (bool)obj.Data; |
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if (value) |
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{ |
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drawline.setLine(); |
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if (GetComponent<Bag>().GetEquipNum("消防高压水带") >= 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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} |
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} |
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else |
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{ |
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drawline.EndDraw(); |
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if (flag) |
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{ |
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//if (GetComponent<Bag>().GetEquipNum("消防高压水带") < 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = false; |
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GetComponent<AgentController>().enabled = false; |
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} |
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} |
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} |
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} |
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} |
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private void LayWaterHose(IMessage obj) |
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{ |
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if (GameObjID == (long)obj.Sender) |
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{ |
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bool value = (bool)obj.Data; |
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if (value) |
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{ |
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drawline.setLine(); |
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if (GetComponent<Bag>().GetEquipNum("消防高压水带") >= 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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} |
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} |
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else |
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{ |
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drawline.EndDraw(); |
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if (flag) |
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{ |
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//if (GetComponent<Bag>().GetEquipNum("消防高压水带") < 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = false; |
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GetComponent<AgentController>().enabled = false; |
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} |
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} |
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} |
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} |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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private void WaterSourceChanged(IMessage obj) |
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{ |
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var waterdata = (WaterConnectionData)obj.Data; |
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var gameObjId = waterdata.receiverID; |
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// var Id = GetComponent<BaseGameObjInfo>().GameObjID; |
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if (gameObjId == GameObjID) |
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{ |
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flag = waterdata.connected; |
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Debug.Log(flag); |
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int type = (int)waterdata.type; |
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if (type == 1)//普通水 |
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{ |
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if (flag) |
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{ |
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EnabledSkills |= FireManSkills.SprayWater; |
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EnabledSkills |= FireManSkills.Decontamination; |
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} |
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else |
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{ |
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if (workType == FireManSkills.SprayWater||workType==FireManSkills.Decontamination) |
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{ |
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workType = FireManSkills.None; |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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MessageDispatcher.SendMessage(GameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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else |
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{ |
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if ((EnabledSkills & FireManSkills.SprayWater) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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} |
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if ((EnabledSkills & FireManSkills.Decontamination) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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} |
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} |
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} |
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} |
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if (type == 2)//泡沫 |
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{ |
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if (flag) |
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EnabledSkills |= FireManSkills.SprayFoam; |
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else |
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{ |
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workType = FireManSkills.None; |
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if ((EnabledSkills & FireManSkills.SprayFoam) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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} |
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MessageDispatcher.SendMessage(GetComponent<CloneGameObjInfo>().gameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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} |
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if (type == 3)//有水也有泡沫 |
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{ |
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if (flag) |
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{ |
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EnabledSkills |= FireManSkills.SprayWater; |
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EnabledSkills |= FireManSkills.Decontamination; |
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EnabledSkills |= FireManSkills.SprayFoam; |
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} |
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else |
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{ |
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if (workType == FireManSkills.SprayWater || workType == FireManSkills.Decontamination|| workType == FireManSkills.SprayFoam) |
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{ |
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workType = FireManSkills.None; |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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MessageDispatcher.SendMessage(GameObjID, "WaterSwitch", flag); |
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GetComponent<XiaoFangYuanDrawLine>().EndDraw(); |
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} |
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else |
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{ |
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if ((EnabledSkills & FireManSkills.SprayWater) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayWater; |
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} |
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if ((EnabledSkills & FireManSkills.Decontamination) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.Decontamination; |
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} |
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if ((EnabledSkills & FireManSkills.SprayFoam) != 0) |
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{ |
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EnabledSkills &= ~FireManSkills.SprayFoam; |
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} |
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} |
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} |
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} |
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SprayChangeMove(flag); |
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if (!RecordEvent.IsReplay()) |
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{ |
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if (this!=null&&FireManSkillsPanel.GetInstance!=null&&FireManSkillsPanel.GetInstance.gameObject.activeSelf) |
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MessageDispatcher.SendMessage("FiremanSkillsPanelDraw", gameObject); |
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} |
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} |
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} |
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public void ForcibleEntry(bool active) |
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{ |
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if (wuchiju) |
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wuchiju.SetActive(active); |
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} |
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public void DischargeSmoke(bool active) |
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{ |
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if (panyanji) |
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panyanji.SetActive(active); |
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} |
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public void Lighting(bool active) |
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{ |
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if (zhaomingdeng) |
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zhaomingdeng.SetActive(active); |
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} |
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//设置消防员技能在动作上的表现 |
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public void workTypeChanged() |
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{ |
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//铺设水带 |
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} |
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public void SetEnableSkill(bool add) |
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{ |
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if (add) |
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{//添加装备 |
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if (bag.GetEquipFromBag("无齿锯") != null) |
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{ |
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EnabledSkills |= FireManSkills.ForcibleEntry; |
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} |
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if (bag.GetEquipFromBag("手提式防爆强光照明灯") != null) |
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{ |
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EnabledSkills |= FireManSkills.Lighting; |
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} |
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if (bag.GetEquipFromBag("移动式排烟机") != null) |
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{ |
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EnabledSkills |= FireManSkills.DischargeSmoke; |
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} |
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} |
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else |
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{//移除装备 |
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if (bag.GetEquipFromBag("无齿锯") == null) |
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{ |
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EnabledSkills &= ~FireManSkills.ForcibleEntry; |
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} |
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if (bag.GetEquipFromBag("手提式防爆强光照明灯") == null) |
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{ |
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EnabledSkills &= ~FireManSkills.Lighting; |
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} |
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if (bag.GetEquipFromBag("移动式排烟机") == null) |
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{ |
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EnabledSkills &= ~FireManSkills.DischargeSmoke; |
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} |
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} |
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} |
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void SprayChangeMove(bool connect) |
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{ |
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if (connect) |
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{ |
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if (GetComponent<Bag>().GetEquipNum("消防高压水带") < 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = !connect; |
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GetComponent<AgentController>().enabled = !connect; |
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} |
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} |
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else |
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{ |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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} |
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} |
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public void BagChange(bool add) |
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{ |
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if (bag.GetEquipNum("消防高压水带") >= 1) |
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{ |
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GetComponent<NavMeshAgent>().enabled = true; |
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GetComponent<AgentController>().enabled = true; |
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} |
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} |
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} |
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