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84 lines
2.7 KiB
84 lines
2.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using AX.InputSystem; |
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using AX.MessageSystem; |
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using UnityEngine; |
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public class FiremanControlSprayHead : ControlSprayHead |
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{ |
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private Animator anim; |
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internal override void InitGameObject() |
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{ |
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base.InitGameObject(); |
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part2 = transform; |
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anim = GetComponent<Animator>(); |
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} |
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internal override void H(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(part2); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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float x =part2.localEulerAngles.x; |
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float y =part2.localEulerAngles.y; |
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float z =part2.localEulerAngles.z; |
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y -= speed; |
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part2.localEulerAngles = new Vector3(x, y, z); |
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} |
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} |
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internal override void K(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(part2); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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float x = transform.localEulerAngles.x; |
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float y = transform.localEulerAngles.y; |
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float z = transform.localEulerAngles.z; |
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y += speed; |
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transform.localEulerAngles = new Vector3(x, y, z); |
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} |
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} |
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internal override void U(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(part1); |
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var speed = ((WeightCmdArgs)message.Data).Weight*2; |
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float x = part1.localEulerAngles.x; |
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float y = part1.localEulerAngles.y; |
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x = CheckValue(x); |
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x += speed; |
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x = Mathf.Clamp(x, -20, 55); |
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part1.localEulerAngles = new Vector3(x, y, 0); |
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} |
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} |
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internal override void J(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(part1); |
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var speed = ((WeightCmdArgs)message.Data).Weight*2; |
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float x = part1.localEulerAngles.x; |
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float y = part1.localEulerAngles.y; |
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x = CheckValue(x); |
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x -= speed; |
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x = Mathf.Clamp(x, -20, 55); |
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part1.localEulerAngles = new Vector3(x, y, 0); |
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} |
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} |
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internal override void SetAnimAndHose(bool value) |
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{ |
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part1.gameObject.SetActive(value); |
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anim.SetBool("isInSitu",value); |
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} |
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} |