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537 lines
16 KiB
537 lines
16 KiB
using AX.InputSystem; |
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using AX.MessageSystem; |
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using UnityEngine; |
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public class HighSprayingTruckArm : ControlTruckArm |
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{ |
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private Transform part3; |
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private Transform part4; |
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private Transform part5; |
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private Transform part6; |
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private Transform part8; |
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private Transform water; |
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public bool firstZero = true; |
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public bool firstFull = false; |
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public bool secondZero = true; |
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public bool secondFull = false; |
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public bool thirdZero = true; |
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public bool thirdFull = false; |
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public bool fourthZero = true; |
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public bool fourthFull = false; |
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private bool allzero = true;//下降极限 |
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private bool allfull = false;//上升极限 |
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const float Maxlength = 15.8f; |
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const float Minlength = 0.01634139f; |
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private float part7EulerAngleX = 0; |
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private float part8EulerAngleX = 0; |
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private bool selfctrl = true; |
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private void Start() |
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{ |
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GameObjID = GetComponent<BaseGameObjInfo>().GameObjID; |
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} |
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protected override void InitObject() |
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{ |
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HorizontalBaseSupport = this.transform.Find("Bi"); |
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VerticalBaseSupport = this.transform.Find("Bi/Bi1"); |
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part3 = this.transform.Find("Bi/Bi1/Bi2"); |
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part4 = this.transform.Find("Bi/Bi1/Bi2/Bi3"); |
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part5 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4"); |
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part6 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5"); |
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LastArm = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6"); |
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part8 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/Sprayer"); |
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Part1MinFrame_y = HorizontalBaseSupport.localEulerAngles.y; |
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Part2MinFrame_x = VerticalBaseSupport.localEulerAngles.x; |
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Part3MinFrame_z = part3.localPosition.z; |
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Part4MinFrame_z = part4.localPosition.z; |
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Part5MinFrame_z = part5.localPosition.z; |
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Part6MinFrame_z = part6.localPosition.z; |
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} |
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public bool AllZero |
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{ |
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get |
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{ |
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return allzero; |
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} |
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private set |
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{ |
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allzero = value; |
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} |
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} |
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public bool AllFull |
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{ |
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get |
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{ |
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return allfull; |
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} |
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private set |
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{ |
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allfull = value; |
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} |
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} |
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float part3maxframe_z = 0; |
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float Part1MaxFrame_y = 360f; |
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float Part1MinFrame_y; |
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float Part2MaxFrame_x = 84f; |
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float Part2MinFrame_x = 3.542f; |
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public float Part3MaxFrame_z |
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{ |
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set |
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{ |
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if (value >= Maxlength) |
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part3maxframe_z = Maxlength; |
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else |
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part3maxframe_z = value; |
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} |
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get { return part3maxframe_z; } |
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} |
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float Part3MinFrame_z; |
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float part4maxframe_z = 0; |
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public float Part4MaxFrame_z |
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{ |
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set |
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{ |
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if (value >= Maxlength) |
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part4maxframe_z = Maxlength; |
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else |
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part4maxframe_z = value; |
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} |
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get { return part4maxframe_z; } |
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} |
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float Part4MinFrame_z; |
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float part5maxframe_z = 0; |
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public float Part5MaxFrame_z |
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{ |
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set |
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{ |
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if (value >= Maxlength) |
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part5maxframe_z = Maxlength; |
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else |
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part5maxframe_z = value; |
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} |
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get { return part5maxframe_z; } |
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} |
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float Part5MinFrame_z; |
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float part6maxframe_z = 0; |
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public float Part6MaxFrame_z |
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{ |
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set |
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{ |
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if (value >= Maxlength) |
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part6maxframe_z = Maxlength; |
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else |
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part6maxframe_z = value; |
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} |
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get { return part6maxframe_z; } |
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} |
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float Part6MinFrame_z; |
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public float part6currentheight |
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{ |
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set |
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{ |
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fourthFull = false; |
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fourthZero = false; |
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if (value >= Part6MaxFrame_z) |
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{ |
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value = Part6MaxFrame_z; |
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fourthFull = true; |
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} |
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if (value <= Part6MinFrame_z) |
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{ |
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value = Part6MinFrame_z; |
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fourthZero = true; |
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} |
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part6.localPosition = new Vector3(0.002715454f, 0.2560883f, value); |
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} |
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get { return part6.localPosition.z; } |
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} |
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public float part5currentheight |
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{ |
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set |
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{ |
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thirdZero = false; |
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thirdFull = false; |
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if (value >= Part5MaxFrame_z) |
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{ |
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value = Part5MaxFrame_z; |
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thirdFull = true; |
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} |
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if (value <= Part5MinFrame_z) |
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{ |
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value = Part5MinFrame_z; |
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thirdZero = true; |
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} |
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part5.localPosition = new Vector3(0, 0, value); |
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} |
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get { return part5.localPosition.z; } |
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} |
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public float part4currentheight |
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{ |
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set |
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{ |
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secondZero = false; |
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secondFull = false; |
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if (value >= Part4MaxFrame_z) |
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{ |
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value = Part4MaxFrame_z; |
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secondFull = true; |
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} |
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if (value <= Part4MinFrame_z) |
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{ |
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value = Part4MinFrame_z; |
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secondZero = true; |
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} |
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part4.localPosition = new Vector3(0, 0, value); |
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} |
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get { return part4.localPosition.z; } |
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} |
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public float part3currentheight |
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{ |
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set |
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{ |
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firstFull = false; |
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firstZero = false; |
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if (value >= Part3MaxFrame_z) |
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{ |
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value = Part3MaxFrame_z; |
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firstFull = true; |
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} |
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if (value <= Part3MinFrame_z) |
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{ |
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value = Part3MinFrame_z; |
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firstZero = true; |
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} |
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part3.localPosition = new Vector3(-0.037948f, 0.2298138f, value); |
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} |
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get { return part3.localPosition.z; } |
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} |
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public void Restoration() |
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{ |
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part3currentheight = Part3MinFrame_z; |
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part4currentheight = Part4MinFrame_z; |
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part5currentheight = Part5MinFrame_z; |
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part6currentheight = Part6MinFrame_z; |
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} |
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public override void Raise(float weight) |
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{ |
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if (AllFull) |
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return; |
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AllZero = false; |
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//if (!fourthFull) |
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// part6currentheight += weight; |
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//else if (fourthFull && !thirdFull) |
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// part5currentheight += weight; |
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//else if (thirdFull && !secondFull) |
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// part4currentheight += weight; |
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//else if (secondFull && !firstFull) |
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// part3currentheight += weight; |
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//else |
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//{ |
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// AllFull = true; |
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// if (RecordEvent.IsRecord()) |
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// AddPosition(transform); |
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//} |
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if (!fourthFull) |
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part6currentheight += weight; |
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if (fourthFull && !thirdFull) |
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part5currentheight += weight; |
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if (thirdFull && !secondFull) |
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part4currentheight += weight; |
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if (secondFull && !firstFull) |
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part3currentheight += weight; |
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if (firstFull && secondFull && thirdFull && fourthFull) |
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{ |
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AllFull = true; |
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if (RecordEvent.IsRecord()) |
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AddSizeEvent(transform); |
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} |
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OutArmLength += weight; |
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} |
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public override void SetOutArmLength(float outarmlength) |
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{ |
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if (AllFull) |
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return; |
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AllZero = false; |
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OutArmLength = 0f; |
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if (!fourthFull) |
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{ |
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part6currentheight += outarmlength; |
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OutArmLength += part6currentheight; |
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outarmlength -= part6currentheight; |
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} |
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if (fourthFull && !thirdFull) |
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{ |
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part5currentheight += outarmlength; |
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OutArmLength += part5currentheight; |
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outarmlength -= part5currentheight; |
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} |
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if (thirdFull && !secondFull) |
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{ |
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part4currentheight += outarmlength; |
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OutArmLength += part4currentheight; |
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outarmlength -= part4currentheight; |
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} |
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if (secondFull && !firstFull) |
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{ |
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part3currentheight += outarmlength; |
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OutArmLength += part3currentheight; |
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outarmlength -= part3currentheight; |
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} |
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if (firstFull && secondFull && thirdFull && fourthFull) |
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{ |
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AllFull = true; |
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} |
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} |
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public override void Decline(float weight) |
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{ |
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if (AllZero) |
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return; |
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AllFull = false; |
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//if (!fourthZero) |
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// part6currentheight -= weight; |
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//else if (fourthZero && !thirdZero) |
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// part5currentheight -= weight; |
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//else if (thirdZero && !secondZero) |
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// part4currentheight -= weight; |
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//else if (secondZero && !firstZero) |
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// part3currentheight -= weight; |
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//else |
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//{ |
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// AllZero = true; |
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// if (RecordEvent.IsRecord()) |
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// AddPosition(transform); |
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//} |
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if (!fourthZero) |
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part6currentheight -= weight; |
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if (fourthZero && !thirdZero) |
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part5currentheight -= weight; |
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if (thirdZero && !secondZero) |
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part4currentheight -= weight; |
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if (secondZero && !firstZero) |
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part3currentheight -= weight; |
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if (firstZero && secondZero && thirdZero && fourthZero) |
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{ |
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AllZero = true; |
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if (RecordEvent.IsRecord()) |
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AddSizeEvent(transform); |
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} |
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OutArmLength -= weight; |
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} |
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/// <summary> |
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/// 赋值车臂最大的的高度 |
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/// </summary> |
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/// <param name="height">高度</param> |
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public override void SetHeight(float height) |
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{ |
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var Jieshu = Mathf.FloorToInt(height / Maxlength); |
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float yushu = 0; |
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for (int i = 1; i <= Jieshu; i++) |
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{ |
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if (i == Jieshu) |
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yushu = height % Maxlength; |
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else |
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yushu = Maxlength; |
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if (i == 1) |
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Part3MaxFrame_z = yushu; |
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if (i == 2) |
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Part4MaxFrame_z = yushu; |
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if (i == 3) |
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Part5MaxFrame_z = yushu; |
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if (i == 4) |
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Part6MaxFrame_z = yushu; |
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} |
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} |
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public override void FixedSupport(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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ControlTruckArmFlag = true; |
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// AddListener(); |
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CarAnimationCtrl.Down(); |
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} |
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} |
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public override void PackUpTheLiftArm(IMessage message) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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ControlTruckArmFlag = false; |
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CarAnimationCtrl.Up(); |
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OutArmLength = 0f; |
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// RemoveListener(); |
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HorizontalBaseSupport.localEulerAngles = Vector3.zero; |
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VerticalBaseSupport.localEulerAngles = new Vector3(356.4572f, 0, 0);//模型穿插,调整模型预设后,这里参数也跟着修改。 |
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part3currentheight = Part3MinFrame_z; |
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part4currentheight = Part4MinFrame_z; |
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part5currentheight = Part5MinFrame_z; |
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part6currentheight = Part6MinFrame_z; |
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LastArm.localEulerAngles = Vector3.zero; |
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part7EulerAngleX = 0; |
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part8.localEulerAngles = Vector3.zero; |
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part8EulerAngleX = 0; |
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allzero = true; |
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allfull = false; |
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} |
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} |
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public override void AutoLiftTruckArm(IMessage message) |
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{ |
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} |
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public override void LeftShift_J(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(LastArm); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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part7EulerAngleX += speed; |
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part7EulerAngleX = Mathf.Clamp(part7EulerAngleX, -175, 0); |
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LastArm.localEulerAngles = new Vector3(part7EulerAngleX, 0, 0); |
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} |
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} |
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} |
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public override void LeftShift_U(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(LastArm); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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part7EulerAngleX -= speed; |
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part7EulerAngleX = Mathf.Clamp(part7EulerAngleX, -175, 0); |
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LastArm.localEulerAngles = new Vector3(part7EulerAngleX, 0, 0); |
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} |
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} |
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} |
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public override void D(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(HorizontalBaseSupport); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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HorizontalBaseSupport.localEulerAngles += new Vector3(0, speed, 0); |
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} |
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} |
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} |
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public override void A(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(HorizontalBaseSupport); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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HorizontalBaseSupport.localEulerAngles -= new Vector3(0, speed, 0); |
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} |
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} |
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} |
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public override void S(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(VerticalBaseSupport); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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float x = VerticalBaseSupport.localEulerAngles.x; |
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float y = VerticalBaseSupport.localEulerAngles.y; |
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x = CheckValue(x); |
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x += speed; |
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x = Mathf.Clamp(x, -84, -3.542f);//模型穿插,调整模型预设后,这里参数也跟着修改。 |
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VerticalBaseSupport.localEulerAngles = new Vector3(x, y, 0); |
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} |
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} |
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} |
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public override void W(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord()) |
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CreateRotationEvent(VerticalBaseSupport); |
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var speed = ((WeightCmdArgs)message.Data).Weight; |
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float x = VerticalBaseSupport.localEulerAngles.x; |
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float y = VerticalBaseSupport.localEulerAngles.y; |
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x = CheckValue(x); |
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x -= speed; |
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x = Mathf.Clamp(x, -84, -3.542f); |
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VerticalBaseSupport.localEulerAngles = new Vector3(x, y, 0); |
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} |
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} |
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} |
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public override void LeftShift_S(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord() && !AllZero) |
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CreateSizeEvent(this.transform); |
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var weight = ((WeightCmdArgs)message.Data).Weight / 4f; |
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Decline(weight); |
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} |
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} |
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} |
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public override void LeftShift_W(IMessage message) |
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{ |
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if (selfctrl) |
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{ |
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var gameObjID = (long)message.Sender; |
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if (gameObjID == GameObjID) |
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{ |
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if (RecordEvent.IsRecord() && !AllFull) |
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CreateSizeEvent(this.transform); |
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var weight = ((WeightCmdArgs)message.Data).Weight / 4f; |
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Raise(weight); |
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} |
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} |
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} |
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} |
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