上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FirstNodeWindow : MonoBehaviour
{
private FirstNodeObject nodeObject;
public InputField nodeName;
public Button okButton;
public Button cancelButton;
// Use this for initialization
void Start()
{
okButton.onClick.AddListener(OkFun);
cancelButton.onClick.AddListener(CancelFun);
}
// Update is called once per frame
void Update()
{
}
public void SetWindow(FirstNodeObject node)
{
nodeObject = node;
nodeName.text = nodeObject.nodeName;
}
private void OkFun()
{
nodeObject.nodeName = nodeName.text.Trim();
if (nodeObject.nodeID == -1)
{
transform.parent.GetComponent<FirstNodeManager>().AddNode(nodeObject);
}
else
{
transform.parent.GetComponent<FirstNodeManager>().EditorNode(nodeObject);
}
}
private void CancelFun()
{
gameObject.SetActive(false);
}
}