上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ControlSetArea : MonoBehaviour
{
GameObject PolygonPlaneChild;
GameObject PolyVerticeFather;
private void Start()
{
GetComponent<Toggle>().onValueChanged.AddListener(ClearSetArea);
GameObject PolygonPlane = GameObject.Find("Canvas/SetAreaPanel/PolygonPlaneBase").gameObject;
PolygonPlaneChild = PolygonPlane.transform.Find("Plane").gameObject;
PolyVerticeFather = GameObject.Find("Canvas/SetAreaPanel/PolyVerticeFather").gameObject;
}
public void ClearSetArea(bool flag)
{
if (!flag)
{
PolygonPlaneChild.SetActive(false);
foreach (Transform child in PolyVerticeFather.transform)
{
child.gameObject.SetActive(false);
GameObject.Find("Canvas").GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
}
MessageDispatcher.SendMessage("DrewEnd", GetComponent<UICloneType>().cloneObjType);
}
}
}