上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToolTaskItem : MonoBehaviour {
Toggle Toggle;
Text Text;
private void Awake()
{
Toggle = GetComponent<Toggle>();
Text = transform.Find("TaskName").GetComponent<Text>();
Toggle.onValueChanged.AddListener(ToggleChanged);
}
private void ToggleChanged(bool arg0)
{
if (arg0)
{
ToolAttributePanel.Instance.taskInput.text = Text.text;
}
else
{
ToolAttributePanel.Instance.taskInput.text = "待命";
}
}
private void OnDisable()
{
Toggle.isOn = false;
}
private void OnEnable()
{
if (ToolAttributePanel.Instance.taskInput.text == Text.text)
Toggle.isOn = true;
}
}