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332 lines
11 KiB
332 lines
11 KiB
using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class FloorsPanelManager : MonoBehaviour |
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{ |
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public Transform NeiParent; |
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public Transform WaiParent; |
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public List<FloorMessage> AllNei;//存储所有楼层内层信息 |
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public List<FloorMessage> AllWai;//存储所有楼层的外层信息 |
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public Transform FloorBtnsParentPanel;//所有楼层按钮显示的父对象 |
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private GameObject FloorBtnPrefab; |
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private ToggleGroup ParentToggleGroup; |
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private Button OutBtn; |
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private Button InBtn; |
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public Scrollbar scrollbar; |
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private List<UIFloor> ParentArea = new List<UIFloor>(); |
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void Start() |
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{ |
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if (FloorBtnPrefab == null) |
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{ |
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FloorBtnPrefab = Resources.Load("UI/FloorItem") as GameObject; |
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} |
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Initialization(); |
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OutBtn = GetComponent<UIMoveManager>().MoveOut; |
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InBtn = GetComponent<UIMoveManager>().MoveIn; |
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scrollbar = transform.Find("Scroll View/Scrollbar Vertical").GetComponent<Scrollbar>(); |
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scrollbar.onValueChanged.AddListener(scrollbar_valueChanged); |
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OutBtn.onClick.AddListener(OutBtn_Click); |
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InBtn.onClick.AddListener(InBtn_Click); |
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MessageDispatcher.AddListener("ReplayFrame", ReplayFrameFloors); |
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MessageDispatcher.AddListener("ReplayEvent", ReplayEventFloors); |
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MessageDispatcher.AddListener("ToolsOn", ToolsOnChanged); |
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} |
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private void scrollbar_valueChanged(float value) |
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{ |
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GlobalVariable.FloorsScrollBarValue = value; |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = CloneObjType.None; |
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eventData.eventType = RecordEventType.FloorsScrollBar; |
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eventData.json = scrollbar.value.ToString(); |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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private void InBtn_Click() |
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{ |
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GlobalVariable.FloorsOn = true; |
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AddRecord(GlobalVariable.FloorsOn); |
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MessageDispatcher.SendMessage("FloorsOn"); |
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} |
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private void OutBtn_Click() |
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{ |
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GlobalVariable.FloorsOn = false; |
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AddRecord(GlobalVariable.FloorsOn); |
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//foreach (Transform item in FloorBtnsParentPanel) |
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//{ |
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// if (item.GetComponent<UIFloor>().floorNum == 0) |
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// { |
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// if (item.GetComponent<Toggle>().isOn) |
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// { |
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// item.GetComponent<Toggle>().isOn = false; |
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// } |
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// } |
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//} |
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} |
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private void AddRecord(bool IsOn) |
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{ |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = CloneObjType.None; |
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eventData.eventType = RecordEventType.FloorsOn; |
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eventData.json = IsOn.ToString(); |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameFloors); |
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventFloors); |
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MessageDispatcher.RemoveListener("ToolsOn", ToolsOnChanged); |
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} |
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private void ToolsOnChanged(IMessage obj) |
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{ |
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if (GlobalVariable.FloorsOn) |
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{ |
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OutBtn_Click(); |
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GetComponent<UIMoveManager>().MoveOut_Click(); |
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} |
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} |
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private void ReplayEventFloors(IMessage obj) |
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{ |
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var eventData = (EventData)obj.Data; |
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if (eventData.eventType == RecordEventType.FloorsOn) |
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{ |
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bool IsOn = bool.Parse(eventData.json); |
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if (IsOn) |
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{ |
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InBtn_Click(); |
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GetComponent<UIMoveManager>().MoveIn_Click(); |
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} |
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else |
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{ |
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OutBtn_Click(); |
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GetComponent<UIMoveManager>().MoveOut_Click(); |
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} |
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} |
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else if (eventData.eventType == RecordEventType.FloorsScrollBar) |
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{ |
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scrollbar.value = float.Parse(eventData.json); |
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} |
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else if (eventData.eventType == RecordEventType.UIFloor) |
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{ |
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FloorData data = JsonUtility.FromJson<FloorData>(eventData.json); |
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Setting(data); |
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} |
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} |
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private void ReplayFrameFloors(IMessage obj) |
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{ |
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var objectData = (ObjectData)obj.Data; |
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if (objectData.cloneObjType == CloneObjType.FloorsOn) |
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{ |
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bool IsOn = bool.Parse(objectData.json); |
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if (IsOn) |
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{ |
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if (GlobalVariable.FloorsOn == false) |
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{ |
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InBtn_Click(); |
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GetComponent<UIMoveManager>().MoveIn_Click(); |
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} |
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} |
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else |
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{ |
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if (GlobalVariable.FloorsOn == true) |
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{ |
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OutBtn_Click(); |
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GetComponent<UIMoveManager>().MoveOut_Click(); |
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} |
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} |
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} |
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else if (objectData.cloneObjType == CloneObjType.FloorsScrollBar) |
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{ |
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scrollbar.value = float.Parse(objectData.json); |
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} |
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else if (objectData.cloneObjType == CloneObjType.UIFloor) |
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{ |
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FloorData data = JsonUtility.FromJson<FloorData>(objectData.json); |
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Setting(data); |
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} |
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} |
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private void Setting(FloorData data) |
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{ |
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if (data.buildNum == null || data.isOn == false) |
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{ |
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foreach (var item in ParentArea) |
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{ |
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if (item.GetComponent<Toggle>().isOn) |
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{ |
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item.GetComponent<Toggle>().isOn = false; |
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} |
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} |
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return; |
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} |
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UIFloor parent = null; |
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foreach (var item in ParentArea) |
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{ |
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if (item.GetComponent<Toggle>().isOn) |
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{ |
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item.GetComponent<Toggle>().isOn = false; |
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} |
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if (item.buildNum == data.buildNum) |
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parent = item; |
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} |
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if (Mathf.Abs(data.floorNum) == 0) |
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{ |
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parent.GetComponent<Toggle>().isOn = true; |
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} |
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else |
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{ |
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parent.GetComponent<Toggle>().isOn = true; |
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foreach (var item in parent.MyChildFloors) |
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{ |
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if (item.GetComponent<UIFloor>().floorNum == data.floorNum |
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&& item.GetComponent<UIFloor>().interlayerNum == data.interlayerNum) |
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{ |
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item.GetComponent<Toggle>().isOn = true; |
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} |
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} |
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} |
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} |
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private void Initialization()//初始化数据信息 |
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{ |
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NeiParent = GameObject.Find("Scene").transform.Find("ShiNei"); |
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WaiParent = GameObject.Find("Scene").transform.Find("ZhuTi"); |
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foreach (Transform item in FloorBtnsParentPanel) |
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{ |
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Destroy(item.gameObject); |
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} |
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if (GetComponent<ToggleGroup>()) |
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ParentToggleGroup = GetComponent<ToggleGroup>(); |
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else |
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ParentToggleGroup = gameObject.AddComponent<ToggleGroup>(); |
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ParentToggleGroup.allowSwitchOff = true; |
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var MaxNumNei = NeiParent.transform.childCount; |
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for (int i = 0; i < MaxNumNei; i++) |
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{ |
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Transform child = NeiParent.GetChild(i); |
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GameObject floorBtnParent = Instantiate(FloorBtnPrefab, FloorBtnsParentPanel); |
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ToggleGroup floorBtnParentGroup = floorBtnParent.AddComponent<ToggleGroup>(); |
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floorBtnParentGroup.allowSwitchOff = true; |
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UIFloor floorParent = floorBtnParent.GetComponent<UIFloor>(); |
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floorParent.GetComponent<Toggle>().group = ParentToggleGroup; |
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int length = child.name.IndexOf("ShiNei"); |
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string name = child.name.Substring(0, length); |
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floorParent.MyText.text = AreaNameDic.GetAreaName(name); |
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floorParent.buildNum = name; |
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floorParent.floorNum = 0; |
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floorParent.interlayerNum = 0; |
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floorParent.HasChild.SetActive(true); |
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floorParent.floorsPanelManager = this; |
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floorParent.MyTarget = GetAreaTargetManager.Instance.GetTarget(name); |
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ParentArea.Add(floorParent); |
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var childNum = child.transform.childCount; |
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for (int j = 0; j < childNum; j++) |
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{ |
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Transform childchild = child.GetChild(j); |
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GameObject floorBtn = Instantiate(FloorBtnPrefab, FloorBtnsParentPanel); |
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UIFloor floor = floorBtn.GetComponent<UIFloor>(); |
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floor.GetComponent<Toggle>().group = floorBtnParentGroup; |
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FloorMessage msg = childchild.GetComponent<FloorMessage>(); |
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floor.MyTarget = GetTarget(childchild); |
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floor.buildNum = msg.buildNum; |
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floor.buildNum = msg.buildNum; |
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floor.floorNum = msg.floorNum; |
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floor.interlayerNum = msg.interlayerNum; |
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floor.MyText.text = GetName(floor.floorNum, floor.interlayerNum); |
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floor.floorsPanelManager = this; |
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floorBtn.gameObject.SetActive(false); |
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floorParent.MyChildFloors.Add(floorBtn.transform); |
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if (msg != null) |
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AllNei.Add(msg); |
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} |
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} |
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var MaxNumWai = WaiParent.childCount; |
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for (int i = 0; i < MaxNumWai; i++) |
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{ |
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Transform child = WaiParent.GetChild(i); |
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var childNum = child.transform.childCount; |
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for (int j = 0; j < childNum; j++) |
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{ |
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Transform childchild = child.GetChild(j); |
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FloorMessage msg = childchild.GetComponent<FloorMessage>(); |
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if (msg != null) |
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AllWai.Add(msg); |
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} |
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} |
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} |
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Transform GetTarget(Transform parent) |
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{ |
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Transform target = null; |
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if (parent.childCount <= 4) |
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{ |
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Transform child = parent.GetChild(0); |
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int count = child.childCount; |
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for (int i = 0; i < count; i++) |
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{ |
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Transform t = child.GetChild(i); |
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if (t.name.ToUpper().Contains("_FLOOR") || t.name.ToUpper().Contains("-FLOOR")) |
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{ |
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target = t; |
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break; |
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} |
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} |
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} |
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else |
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{ |
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int count = parent.childCount; |
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for (int i = 0; i < count; i++) |
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{ |
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Transform t = parent.GetChild(i); |
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if (t.name.ToUpper().Contains("_FLOOR")) |
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{ |
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target = t; |
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break; |
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} |
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} |
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} |
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return target; |
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} |
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private string GetName(int floorNum, int interlayerNum) |
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{ |
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string result = ""; |
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if (floorNum < 0) |
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{ |
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result += "B"; |
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floorNum = -floorNum; |
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} |
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else |
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{ |
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result += "F"; |
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} |
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result += floorNum.ToString(); |
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if (interlayerNum > 0) |
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{ |
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result += "M"; |
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result += interlayerNum.ToString(); |
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} |
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return result; |
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} |
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}
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