上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
using System;
public class RolePanel : MonoBehaviour
{
public Text roleName;
// Use this for initialization
void Start()
{
MessageDispatcher.AddListener("RoleSelected", SetRole);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("RoleSelected", SetRole);
}
// Update is called once per frame
void Update()
{
}
private void SetRole(IMessage obj)
{
roleName.text = (string)obj.Data;
}
}