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56 lines
1.5 KiB
56 lines
1.5 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using AX.InputSystem; |
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//Author:quyuyun |
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//CreatTime:12/27/2017 |
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/// <summary> |
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/// UI×é¼þScrollRectµÄ¼Ç¼½Å±¾»ùÀà |
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/// </summary> |
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[RequireComponent(typeof(BaseGameObjInfo))] |
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[RequireComponent(typeof(CreateStaticObjID))] |
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public abstract class BaseScrollRect : MonoBehaviour |
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{ |
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public virtual void OnEnable() |
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{ |
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GetComponent<ScrollRect>().onValueChanged.AddListener(OnValueChanged); |
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} |
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public virtual void OnDisable() |
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{ |
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GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged); |
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} |
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public virtual void OnDestroy() |
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{ |
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GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged); |
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} |
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public void OnValueChanged(Vector2 vec) |
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{ |
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var arg = new UIScrollRectCmdArgs(); |
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arg.vctr = vec; |
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arg.currentCursorPos = Input.mousePosition; |
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg); |
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RespondFun(vec); |
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} |
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public void ValueChanged(CmdArgs arg) |
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{ |
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if (GameSettings.othersSettings.isReplayMode) |
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{ |
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if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver) |
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{ |
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CursorManager.GetInstance.SetClick(arg); |
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} |
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} |
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GetComponent<ScrollRect>().normalizedPosition= ((UIScrollRectCmdArgs)arg).vctr; |
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} |
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public abstract void RespondFun(Vector2 value); |
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} |