上海苏宁宝丽嘉酒店,2020.11.17 15:30改为单机版本,以后合成单机版本可以以此版本为模板
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

46 lines
1.3 KiB

using AX.InputSystem;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(BaseGameObjInfo))]
[RequireComponent(typeof(CreateStaticObjID))]
[RequireComponent(typeof(Toggle))]
public abstract class BaseToggle : MonoBehaviour {
public virtual void OnEnable()
{
GetComponent<Toggle>().onValueChanged.AddListener(OnValueChanged);
}
public virtual void OnDisable()
{
GetComponent<Toggle>().onValueChanged.RemoveListener( OnValueChanged);
}
public virtual void OnDestroy()
{
GetComponent<Toggle>().onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(bool value)
{
var arg = new UIToggleArgs();
arg.isOn = value;
arg.currentCursorPos = Input.mousePosition;
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg);
RespondFun(value);
}
public void ValueChanged(CmdArgs arg)
{
if (GameSettings.othersSettings.isReplayMode)
{
if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
{
CursorManager.GetInstance.SetClick(arg);
}
}
GetComponent<Toggle>().isOn = ((UIToggleArgs)arg).isOn;
}
public abstract void RespondFun(bool value);
}