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51 lines
1.5 KiB
51 lines
1.5 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.EventSystems; |
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using System; |
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using AX.InputSystem; |
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[RequireComponent(typeof(BaseGameObjInfo))] |
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[RequireComponent(typeof(CreateStaticObjID))] |
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[RequireComponent(typeof(Toggle))] |
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public abstract class BaseToggleClick : MonoBehaviour,IPointerClickHandler { |
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public void OnPointerClick(PointerEventData eventData) |
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{ |
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var interactable = GetComponent<Toggle>().interactable; |
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if (interactable) |
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{ |
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var isOn = GetComponent<Toggle>().isOn; |
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var arg = new UIToggleArgs(); |
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arg.isOn = isOn; |
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arg.currentCursorPos = Input.mousePosition; |
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg); |
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RespondFun(isOn); |
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} |
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} |
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public void Click(CmdArgs arg) |
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{ |
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if (GameSettings.othersSettings.isReplayMode) |
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{ |
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if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver) |
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{ |
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CursorManager.GetInstance.SetClick(arg); |
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} |
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} |
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var isOn = ((UIToggleArgs)arg).isOn; |
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GetComponent<Toggle>().isOn = isOn; |
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RespondFun(isOn); |
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} |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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public abstract void RespondFun(bool value); |
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}
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